Daniel Ludwig
I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night.
https://code-disaster.com | https://github.com/code-disaster
@orangepixel.net
indie game dev since 2004 @orangepixel weekly: http://youtube.com/user/orangepixelmobile daily: http://discord.gg/orangepixel
@mdf200.bsky.social
Game programmer, creator of Lemmings and Grand Theft Auto. Comments are my own and those of the voices in my head. Support my work: http://www.patreon.com/mikedailly http://www.lemmings.info http://www.youtube.com/mikedailly http://ko-fi.com/mdf200
@mattiasg.bsky.social
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson I write about things at mattiasgustavsson.com Feel free to DM me about anything
@krajzeg.bsky.social
Creator of Slipways: 🚀 https://s.team/a/1264280/ 🚀 Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike! ⚔️ https://krajzeg.itch.io/solitomb ⚔️ Posting about all of it. Possibly overthinking the whole thing.
@talecrafter.bsky.social
Game developer. Artist. Working on Death Trash: http://deathtrash.com
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@badlogic.bsky.social
You may know me from the Austrian parliament or national library, "hacktivist", computers this and that. https://cards-for-ukraine.at https://www.wired.com/story/heisse-preise-food-prices/ @badlogic@mastodon.gamedev.place https://mariozechner.at
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@rattenhirn.bsky.social
Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Board Member at https://pgda.at
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@midio.bsky.social
•Pixel artist • Artist on Sonic Mania, Cadence of Hyrule, Pathway, Wargroove 2, Samurai Gunn 2 & more! 🏳️🌈 Italo-Brazilian living in Tuscany. Linktree: linktr.ee/mi.di.o Portfolio: midio.art Contact: talktomidio@gmail.com
@amzeratul.bsky.social
CTO at Chucklefish, Lead Programmer/TD on Witchbrook and Wargroove (always involved in game design too!). Created Halley Game Engine & Aegisub. BAFTA Member. He/Him. 🇬🇧🇵🇹🇧🇷🇪🇺
@sibachmann.bsky.social
I'm the artist at Robotality - Making games for living for 24 years already d(o.O)b Worked on Halfway | Pathway | Wargroove 2 and some more in the past.
@robotality.bsky.social
We are indie devs who love pixel art! Check our games #PathwayGame ⛺ #HalfwayGame 💥 and #Wargroove2 ⚔️
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app