@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@furiouzz.bsky.social
Creative Developer in Freelance, former @makemepulse developer, @rustlang enthusiast 🦀, love gaming 🎮, music 🎵 and salsa 🕺
@janschne1der.bsky.social
Games, puzzles, nerd, immersive, European in London, Google Play coder, Adventure-Treff alumnus. He/him. (Views are my own.)
@bastigruenwald.bsky.social
Game-Designer (digital, analogue & location-based), Mountain Hiker, Video Editor, Educational Researcher, Theme Park Afficionado, Host for 'Podcoaster Germany'
@tayugamedev.bsky.social
| made in taiwan | he/him | game dev, code, pixel art | | worked on Gerritory & Minds Beneath Us | | https://ta-david-yu.github.io/ |
@nomnomroko.bsky.social
Freelance 2D artist/illustrator for video games likes sci-fi an unreasonable amount https://linktr.ee/nomnomroko [< commissions open]
@terribletoybox.com
Official account of Terrible Toybox, creators of modern classic adventure games, including Thimbleweed Park and Return to Monkey Island. 🏝️ Founded by @grumpygamer.com
@mmmmmonsterkill.bsky.social
@gfluegel.radicalfishgames.com
GameDev at RadicalFishGames, worked on #CrossCode, now working on #AlabasterDawn.
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@radicalfishgames.com
@poticogames.bsky.social
Potico games is a tiny game development label. We are developing and publishing Zebulon : A Lost Cat and PicoMix By NuSan https://linktr.ee/poticogames https://www.poticogames.fr
@logohost.bsky.social
🏳️🌈 💛 (he/him) haxe developer, host of haxejam I am on mastodon: @logo@haxe.social
@andersnissen.com
Professional software developer by day. Unprofessional programming language nerd and indie game developer by night. Non-stop dad.
@tandaradei.bsky.social
Co-Founder of Mumpitz Games Passion for graphics programming and software optimization
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@luboslenco.bsky.social
Building 3D painting software - ArmorPaint. armorpaint.org @armory3d.bsky.social
@aergistal.bsky.social
Software and video streaming engineer. All things streaming media, codecs, hardware acceleration, low-latency.
@fohx.bsky.social
Part solo gamedev, part graphics programmer on https://www.capture.se. Used to work on bigger games (& ex demoscene), now trying to find my own way. (@fohx on Twitter, etc.) Gothenburg, Sweden.
@larryahern.bsky.social
Creative director, writer, designer, artist (Imagineering, LucasArts) - Rise of the Resistance, Sorcerers of the Magic Kingdom, Curse of Monkey Island, Day of the Tentacle.
@kangz.net
Also @DaKangz@mastodon.gamedev.place Graphics plumber @Google . WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
@mang0ld.bsky.social
Heavy / Cop Land / Girl, Interrupted / Kate and Leopold / Identity / Walk The Line / 3:10 To Yuma / Knight and Day / Logan / Ford v Ferrari / Indiana Jones & The Dial of Destiny / A Complete Unknown
@crashoberbreit.bsky.social
Head of Product | DECK13 | thoughts are my own. anti crypto | dad | I publish videogames
@ivanassen.bsky.social
CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@toji.dev
WebGPU/WebXR/WebGL Dev @ Google. He/Him "The downfall of modern civilization." - Joystiq Personal site: https://toji.dev
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@p1xelcoder.bsky.social
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on the remastered versions of Grim, DotT, FT and Monkey Island
@code-disaster.bsky.social
I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night. https://code-disaster.com | https://github.com/code-disaster
@larryburb.bsky.social
I’m a (formerly Boston) birdy named Larry! I was found July 26 2013. I live w/ a budgie (Sushi) & 4 tiels (Jerry, Zoe, Chacha, Peeps).