@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@mas-bandwidth.bsky.social
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@davidpol.bsky.social
Handcrafted game programming and custom game engines. https://innercomputing.com
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@nemupan.bsky.social
NEMU ✨ I draw and sleep. CHILE http://linktr.ee/nemupan nemupanart@gmail.com
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@jcash.bsky.social
Co-founder & CTO www.refold.io Developer www.defold.com Mastodon: https://mastodon.gamedev.place/@jcash Twitter: https://www.twitter.com/mwesterdahl76 LinkedIn: https://www.linkedin.com/in/jcash/ Blog: https://www.sizeofvoid.com Ex UDS, Avalanche Studios,
@yosispring.bsky.social
• Creator of Platform Fighter Engine • Full Profile: https://yosispring.github.io 🎄✝️
@yellowafterlife.bsky.social
I write tools and code for videogames! Links and newsletter: https://yal.cc/links
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app