David Pol
Handcrafted game programming and custom game engines.
https://innercomputing.com
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@frame.work
Remaking consumer electronics to respect people and the planet. 💻🪛 Framework Laptop 13 and 16 are now in stock, and pre-orders are open on Framework Desktop!
@generalgames.bsky.social
Game developer @ Snowprint Studios Created Gridr - Game framework, Unity Asset Store Making Uprising 🟥 and Blitz Strategy & AI 🎲♟
@nickleme.bsky.social
Indie Dev @StudioBravarda | Engineering Team Lead | Senior Gameplay Programmer Data Oriented Design is my new passion 🇧🇷 EN | PT
@trucker2056.bsky.social
Narrative, trading RPG set in future dystopian Finland. Featuring a point-and-click driven plot and card-based combat. Set route to trucker2056.com or wishlist now on Steam https://store.steampowered.com/app/3482200/Trucker_2056/
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@frogtoss.bsky.social
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
@tcantenot.bsky.social
Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...). Opinions are my own. https://tcantenot.github.io https://x.com/ThierryCantenot
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@arnoldrauers.com
Hi, I’m Arnold Rauers. Since 2012 I’m creating independent video games as Tinytouchtales. 👉 http://www.arnoldrauers.com 👈
@stevegwh.bsky.social
UK Game dev 👾. Making an RPG in C++ and #raylib. Just completed a PhD focused on VR. Main interests include video games, computer graphics, anime and being overly nostalgic. Also on mastodon/the fediverse: @gweh@mastodon.gamedev.place
@liveplusplus.bsky.social
Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5. https://liveplusplus.tech
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@fhomolka.xyz
GameDev | Programmer | C | Odin | Jai | Play Selaco Now: https://store.steampowered.com/app/1592280/Selaco/
@joshuastrobl.social
🇫🇮 Software engineer living in Helsinki, Finland. 🛠️ #OpenSource advocate. 🐦 BDFL / Lead of #BudgieDesktop & Buddies of #Budgie (@buddiesofbudgie.bsky.social) 🐧 Creator of Fedora Budgie / Budgie Atomic #Linux spins. https://joshuastrobl.com
@forrestthewoods.bsky.social
Software Engineer. Shipped a bunch of video games. Currently working in VR research land. Blog: https://www.forrestthewoods.com/blog/
@colleagueriley.bsky.social
An objectivist, C programmer who's been programming for ~6 years. I specialize in software development, specifically with low-level tech. https://github.com/Colleagueriley/ https://x.com/ColleagueRiley https://discord.gg/pXVNgVVbvh
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@mamoniem.bsky.social
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals. Opinions r from an alien operating inside my head👽 mamoniem.com
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@413x1nkp.bsky.social
24 / pfp by kotorai / i get angry at rocks for a living / C, C++ and crab PROgrammar (cool) / fish🐟 #C #programming https://codeberg.org/alexlnkp https://413x1nkp.newgrounds.com/
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@blurbusters.com
The Temporal Company: Everything Better Than 60Hz™ Time dimension on displays: Hz-GtG-MPRT-blurs-motion-lag-VRR-framerate-GSYNC-FreeSync-tearing-frametime-24p-48p-120Hz-240Hz-360Hz-480Hz-1000Hz... Display researcher. Creator of TestUFO.com Motion Tests.
@rostyslavdzinko.bsky.social
🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@bitnenfer.com
I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
@aubs.dev
Account not dead, got some big projects done while offline. Currently working on a better online identity/brand & finalizing some things. I'll come back soon <3 p.s. deleted some old posts Lisbon - PT 🇵🇹 | she/they 🏳️⚧️ | email: TBD
@noel-llopis.me
Making games since 1985: World of Goo 2, Subterfuge, Casey's Contraptions, Flower Garden and AAA games before that. Runner. Cyclist. Swimmer. Board game addict. Avid reader. My retro computer channel @noelsretrolab.com
@chunkdev.bsky.social
Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. Based on a custom engine using #Kotlin and #libGDX
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@petorsfz.bsky.social
Game dev, GPUs, voxels, low-level stuff. Voxel game dev at night, AAA game dev during the day. I will never discuss my day job here, my opinions are my own, etc. Mastodon: https://mastodon.gamedev.place/@PetorSFZ Website: skipifzero.com
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@mode13h.dev
Unconventional #swengineer 🏙 and passionate #gamedev 🌃. Working on my 🕹 game engine 🎮, find details @ tofuengine.org Father of a daughter 👩 and two dogs 🐶🐶. Music lover 🎶 and amateur musician 🎸. Not eating animals 🥗. Read my blog 📖 @ mode13h.dev
@sarahjaneavory.bsky.social
#Writer, #coder. Code C64 games in my spare time. Released my #BrileyWitch #C64 #RPG via http://itch.io. Also owner of 4 cats. https://sarahjaneavory.itch.io/
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@amini-allight.org
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist