@tony873004.bsky.social
Orbit simulations of planets, comets, asteroids and other interesting stuff. Amateur astronomer. BA: Physics & Astronomy, SFSU.
@softrains.bsky.social
Soft Rains is a game studio focused on bringing world-class development experience to our work, from worldbuilding and memorable storytelling to immersive gameplay and art. www.softrains.games
@orhun.dev
Open source, Rust & terminals! 🦀 GitHub: https://github.com/orhun YouTube: https://youtube.com/@orhundev Maintainer @ratatui.rs | https://git-cliff.org | https://archlinux.org
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@theshadowzone.bsky.social
I create monsters. Then I fly them. Sometimes they survive. You can watch all that shenanigans on https://youtube.com/shadowzone I'm also available here: @ShadowZone@mastodon.social
@deanhall.bsky.social
i made a game called dayz and now apparently everything is worse. my tweets are law.
@belgianboolean.bsky.social
Senior Concept Artist! Previously Bungie, Google, Ubisoft, CA, 343. Ex footwear concept designer at Adidas. Photographer. Loves art and people! https://www.artstation.com/belgianboolean
@madrugaworks.bsky.social
Independent game developer. Creators of #Planetbase, #DawnOfMan and #TheMobiusMachine. Check our games out at madrugaworks.com or https://store.steampowered.com/developer/madrugaworks/
@gracespelman.bsky.social
@jms5517.bsky.social
Working on rendering for the Bevy game engine. Long form blog at https://jms55.github.io.
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@retr0.id
reverse engineering, cryptography, exploits, hardware, file formats, and generally giving computers a hard time Fedi: @retr0id@retr0.id Macroblog: https://www.da.vidbuchanan.co.uk/blog/
@kerollmops.com
Co-founder and Tech Lead at @meilisearch.com. You can find my blog on https://blog.kerollmops.com. I love #rustlang.
@fractalfir.bsky.social
A young Open-Source developers, with a passion for compilers, procedural generation, and Rust. Currently working on compiling Rust to C(and .NET): https://github.com/FractalFir/rustc_codegen_clr
@leonardosalsi.bsky.social
@nick-stevens.com
Nick Stevens Graphics, based in Moldova, and keenly interested in the obscure corners of the Soviet Space Program. Busy restoring old infographics, and making CGI renders. Fellow of the International Association of Astronomical Artists.
@utopieselective.bsky.social
Art director & Lead Concept designer @ VIRTUOS MTL. lead Designer of Wandering Earth 2019. Space and scifi lover. He/Him. lived in CAN & China. BLM. Death to fascism
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@curiousowldev.bsky.social
Space nerd making StellarDrive: a game about building starships to explore the cosmos. You can play an early alpha for free on itch: http://curious-owl-dev.itch.io/stellardrive
@robswain.bsky.social
Bevy game engine maintainer, mostly focused on rendering. Love software, nature, science, audiovisual experiences, food, …
@livingcoder.bsky.social
I am a software engineer that loves Rust, writes C# for work, and has a lot of experience with Python. With the limited free time I have, I like to do game development using Bevy. He/Him https://github.com/AustinHellerRepo
@rust-lang.org
A programming language empowering everyone to build reliable and efficient software.
@simondev.bsky.social
@jasonkeyvfx.bsky.social
Principal VFX Artist / Evangelist @ JangaFX - creators of EmberGen, LiquiGen & GeoGen https://linktr.ee/jasonkey
@beanhowitzer.bsky.social
deep space bombardier, past future cold warrior, creating unhinged alternate timelines he/they
@braymatter.bsky.social
San Antonio based solo game dev working in Bevy & Rust My Games: https://playroids.com https://elevatedarcana.com
@kiekmagames.bsky.social
Kiek ma games is an independent game studio in Berlin, Germany. We create games with high replay value and we put all our heart and soul into it. https://kiekma.games/
@triplchii.bsky.social
love yourself. be yourself. the world could be such a beautiful place, never stop living. i make sci-fi related art and writing, currently working on a hard sci-fi slice-of-life webcomic that will hopefully come out at some point. Discord: triplchii
@crmarsh.com
Building Astral: Ruff, uv, and other high-performance Python tools, written in Rust.
@kenny.wtf
Big planet terrain stuff. Building Geomancer, a #procgen google earth for your fantasy worlds. Technical Staff @ C.ai
@scifiart.bsky.social
Posting human made Sci-Fi art My band 👉 All India Radio https://linktr.ee/allindiaradioband https://linktr.ee/Scifiart
@atimd.bsky.social
>Illustrator of machines >Pilot + artist + architect >Kuala Lumpur >he/him https://www.artstation.com/ua46da8ab https://linktr.ee/amostanchiyi
@bushr.at
@zalmon.bsky.social
新しいアニメーター、お仕事のご依頼にオープン。日本語も良いです! Animator, concept artist. Open to work. AI blocked on sight. See me elsewhere/他で見たいなら: https://zalmon.atomova.eu/links @SalmonTheKing on Twitter
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@thisnorthernboy.bsky.social
Available for personal and commercial work. Illustrator, artist, and writer from the UK. Yorkshireman. Spaceships, robots, & imaginary places. Creator of the Weird Field World. Find me here - https://linktr.ee/thisnorthernboy
@davidpei.bsky.social
Real time Graphics Engineer working on Wonderland Engine. On the side I do WebGPU pathtracing and lightmapping 💫 in rust 🦀
@xkcd.com
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@nicolas-frey.com
Austrian Software and Game Developer Retro Game and Nintendo Fan For More: https://nicolas-frey.com
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@franekk.bsky.social
Pixelart bby Wallpaper Packs - https://franrekk.gumroad.com/ Arco on steam - https://s.team/a/2366970
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com