Geolm
Graphics programmer in the video game industry, in my spare time : saxophonnist/composer, chess patzer, pixelart lover. All expressed opinions are my own.
@domlaz.bsky.social
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft. Proud father of two. Anime and Metal head
@falconeerdev.bsky.social
Creator of the Falconeer, BAFTA nominated Artist,passionate about games as Art. Honorable Luddite, Working on Bulwark.
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: [email protected]
@redblobgames.com
Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
@fabinou.bsky.social
@officialgdc.bsky.social
For Developers, By Developers. GDC returns this March 9-13, 2026!
@zet23t.bsky.social
German game dev / game artist Favorite tools: C, Aseprite, Blender Current pet project: Writing a game for an embedded system (RP2350) in C, but publishing it on my website using WASM as well. Twitter: @zet23t Blog: https://quakatoo.com
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@jakobwahlberg.bsky.social
I like making games. Gameplay, Animation, Tech Art & low effort graphics. Made Go Mecha Ball. Prevously: Image & Form, Moon Studios
@sebdegraff.bsky.social
Game dev, working on Terraformers terraformers-game.com Game jams, homemade game engine dev. Sometimes streaming on youtube: 🔴 https://www.youtube.com/@seb_degraff/streams Also on mastodon: 🐘 http://mastodon.gamedev.place/@seb_degraff
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@maxime.bsky.social
🇫🇷 in 🇺🇸 NYC 🗽 Frontend tango.us Three.js, Shaders, React, Next.js Thoughts and learnings on https://blog.maximeheckel.com Work on https://maximeheckel.com
@danielchooper.bsky.social
Graphics, low-level, and game programmer. Made www.principle.app. Former Apple Engineer: made the first iOS photo editing tools, invented iOS cursor gesture. https://danielchasehooper.com
@nicotro.bsky.social
Professional dilettante and newfound northman. Back from the home of the brave, previously apprentice at IKEA USA, 3D artist, 3D teacher, Blossom Minds co-founder.
@jonkk.bsky.social
art, motion graphics, hobby gamedev - working on Tiny Tires 🏁🚗 🚗 tinytires.com 🌐 kristinsson.dk ✏️ pointclicking.com
@nauris.bsky.social
Pixel Artist and Indie Developer | Business: [email protected] | My itch assets: https://aamatniekss.itch.io/ My Discord server: https://discord.gg/tcENQdFrSw
@serith.maloria.org
37 year old game developer. 🇸🇪 who moved to 🇪🇸 to enjoy the ☀️🏖️🍻 Current project: @maloria.org Maloria Discord: https://discord.gg/Sph8WGv
@flexion.bsky.social
In love with #SiliconGraphics, OS/2, #ChipTune music, and Björk Guðmundsdóttir; #demoscene coder; FidoNet 2:301/708; ICQ 2278816; Neurodivergent + segfaulting; /he/him; My main account is on mastodon https://oldbytes.space/@flexion
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@tdmoss.bsky.social
Game Dev Dinosaur - ex Oculus Studios / Meta, Stadia / Google, Riot Games & Sony Santa Monica. Don’t be an asshole, don’t obey in advance, grow old disgracefully. Has a Porsche problem. UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
@nrennie.bsky.social
📊 Data visualisation specialist. 💻 #RStats | #Python | #D3. 🎨 Generative artist. 🏃♀️ Runner. Website: https://nrennie.rbind.io/ She/her. Views my own.
@asawicki.info
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@juless08.bsky.social
💖🌸❤️🔥🍒🐰🫧🍭 2D - Pixel artist Support me 👉 https://ko-fi.com/juless_08 ✨️ May your heart be your guiding key ✨️ Playing The Witcher 3 and Genshin ESP/ENG 🇦🇷
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@chessnetwork.bsky.social
Self-taught National Master in chess from PA. Content creator on YouTube since 2007 youtube.com/chessnetwork linktr.ee/chessnetwork
@chrisoffner3d.bsky.social
Student Researcher @ Google MSc CS @ ETH Zurich (@ethzurich.bsky.social) Visual computing, 3D computer vision, Spatial AI, ML, and robotics perception. 📍Zurich, Switzerland
@sovanjedi.bsky.social
Pixel Artist from the UK, worked on Super House of Dead Ninjas, Binding of Isaac, Inmost, Cave Story+, Cursed to Golf, X-Men ‘97, I Am Groot, Marvel: Cosmic Invasion. #pixelart 🚫NFTs/AI/Crypto 👍Dinosaurs. Portfolio: jontendo.format.com
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@mattnava.bsky.social
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @[email protected]
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@sub.blue
aka Tom Beddard. Into 3D graphics and rendering using WebGL/WebGPU. Director of KPV LAB Edinburgh building info viz. apps. Ex laser physicist. http://sub.blue | https://kpv-lab.co.uk