Nathan Hoobler
Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
@programmax.bsky.social
Retired software engineer. Volunteering as chair for the W3C PNG Working Group. Formerly Google & Twitch.
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@sjml.bsky.social
🎭 theater kid turned 🎮 game dev turned ✝️ Jesuit past: skyrim, fallout, god of war, novitiate, philosophy/political econ, refugee aid (🇱🇧🇮🇶🇯🇴🇸🇾), theology, starfield present: 🇵🇭 studying pastoral care of migrants https://shaneliesegang.com
@cityplannerplays.bsky.social
This is the official Bluesky account of the Youtube Channel of the same name! YouTube.com/@cityplannerplays
@jdcmedlock.bsky.social
More good things for everyone. Public sector appreciator. Tax and welfare policy knower. Hyperinflation doubter.
@drgr4f1x.bsky.social
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@danylorudenko.bsky.social
Graphics Programmer @CDPROJEKTRED. Previously Ubisoft, 4A Games, ex-lawyer. Currently building a Vulkan renderer. Opinions are my own.
@fbusato.bsky.social
Democratize CUDA optimizations @NVIDIA CUDA Core Compute Libraries (CCCL) Former lead of the Sparse Linear Algebra team | Opinions are my own.
@jackknobel.bsky.social
Game Engine Tinkerer, 🇦🇺in 🇫🇮. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@tr3d.bsky.social
Technical Artist Father | husband | he/him Portfolio: thorstenruploh.com Orbit Lights for Unreal: https://www.unrealengine.com/marketplace/en-US/product/orbit-lights Substance bake prep toolkit: https://tr3d.github.io/SubstanceBakePrep/ https://gum.co/jH
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@aerojunkie.bsky.social
Maker of Wind Tunnel Simulation, an educational iPad app for introductory aerodynamics. - App Store: https://apps.apple.com/us/app/wind-tunnel-simulation/id6444383656 - Website: https://thewtsapp.com Love everything F1 tech, especially the aero bits.
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@xkcd.com
@seamus.bsky.social
Them: You're the father of the xbox! Me: If it moves back in, it’s paying rent. theoretical physics | CEO | gastroegyptology | cacao
@zachweinersmith.bsky.social
Author of Bea Wolf, A City on Mars, and the comic SMBC Website: www.smbc-comics.com Patreon: https://www.patreon.com/ZachWeinersmith?ty=h New book: http://www.acityonmars.com/
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@bretdevereaux.bsky.social
Ancient & military historian specializing in the Roman economy and military. PhD from UNC History. More impressive credential is that I have beaten both Dark Souls and Elden Ring. Blogs at acoup.blog
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@bigthink.com
Learn from the world’s biggest thinkers. Curious / Thoughtful / Open / Constructive. Changing media with @freethinkmedia.
@armanddomalewski.bsky.social
Co-Founder, YIMBY Democrats for America (formerly YIMBYs for Harris)
@craigkolb.net
Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!” https://github.com/cek
@docmilanfar.bsky.social
Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time. http://milanfar.org
@mikeblack114.bsky.social
Are you shittin me?!?!! No, but you'll print that and I'll probably be investigated
@ben.graphics
{ physically-based, differentiable, neural } ⨯ Rendering PhD candidate @tsawallis.bsky.social's Perception Lab 中文也可以⋯ / 日本語の学生です… (he/him)
@yongyuanxi.bsky.social
outerport.com (yc s24) former research scientist @ nvidia systems, ml, graphics, llms, and data personal web: tovacinni.github.io