Daniel Hooper
Graphics, low-level, and game programmer.
Made www.principle.app.
Former Apple Engineer: made the first iOS photo editing tools, invented iOS cursor gesture.
https://danielchasehooper.com
@gingerbill.org
I'm a Ginger thus I have no soul. Creator of the Odin Programming Language https://odin-lang.org Working with JangaFX on EmberGen/GeoGen/LiquiGen
@martinecker.bsky.social
Senior Technical Director at High Moon Studios/Activision working on Call of Duty. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
@rotoglup.bsky.social
3D and software development enthusiast, working as a freelance after 20+ years of professional experience. Former CTO and co-founder of https://mgdesign.fr.
@larstofus.bsky.social
Gameplay programmer and former gamedev professor. he/him Blog: https://larstofus.com/
@linedef.bsky.social
Senior Rendering Engineer. Gamedev. Formally Hangar 13, Google/Motorola ATAP, OnLive. SF Bay Area. linedef.com
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@sebdegraff.bsky.social
Game dev, working on Terraformers terraformers-game.com Game jams, homemade game engine dev. Sometimes streaming on youtube: 🔴 https://www.youtube.com/@seb_degraff/streams Also on mastodon: 🐘 http://mastodon.gamedev.place/@seb_degraff
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@bentoudev.bsky.social
Senior Animation Technology Programmer at Techland. All opinions are my own.
@otrv.bsky.social
building a game engine in public • senior software engineer @censeag @glassnode • @developer_dao #5939 • KU'18 • GSL145
@davreev.bsky.social
Software engineer tinkering with geometry and graphics @ https://zoo.dev/ Previously: Ansys, EA, DNEG, ZHA
@karltechno.bsky.social
Lead Programmer @ Assemble Technology. Graphics and Engine dev. Amateur synth tinkerer, street photographer and film nerd. Based in London
@frogtoss.bsky.social
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
@neverender.bsky.social
Senior virtual production programmer @ Epic Games. Previously: XR/firmware @ OptiTrack. Spare time: Getting up to speed on ML. Also @Zach@mastodon.gamedev.place.
@coastwise.bsky.social
R&D Programmer with La Forge at Ubisoft Toronto Previously: AI Programmer on Watch Dogs: Legion he/him
@andun.bsky.social
Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@sumsar.bsky.social
Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@xroft666.bsky.social
Senior software engineer at @unity.com Studio Productions. Previously worked on Airhead and Fimbul. I have no opinions.
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@cthulhim.bsky.social
GPU Engineer for the Skia 2D graphics library at Google, co-author of Essential Math for Games, host of The Vintage Gamer, former game developer, woodworker, musician, occasional gad about town. He/him.
@olliharjola.bsky.social
I made some games (The Swapper & Noita) @olli_harjola@mastodon.gamedev.place
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@kkukshtel.bsky.social
making games + tools zinc.graphics mood.site gamedatapodcast.com also made the certified HIDDEN GEM psychedelic weirdo tactical strategy game CANTATA currently: senior core runtime eng @ unity
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@halogenica.bsky.social
Game Development at Epic. Formerly Halo, Intel, and Indie dev. Opinions are my own.
@apeltonen.bsky.social
Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@evraire.bsky.social
Programmer at Snowed In Studios where I worked on Forza Motorsport.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.