hanion
programmer
interested in C, low-level, game engines, compilers, embedded, assembly, linux
https://hanion.dev
@ruenahcmohr.bsky.social
Rue Mohr, Recreational Technologist. Robotics: Electronics, Programming, Mechanics. Not retro, but Z80 is the best of all time.
@realtime.crt.video
They/them. Maker. Fixer. Late 20s Early 30s. Follow for CRTs, 3D Printing, Linux, Electronics, Arduino, Lasers, Stupidity. I follow back makers and people who are deranged in just the right way. crt.video @realtime@fosstodon.org @realtimekodi on twitter
@rosmo.bsky.social
Robotics pack & feed: https://bsky.app/profile/rosmo.bsky.social/feed/robotics Reddit-like view of Bsky robotics feed: https://azsky.app/profile/rosmo.bsky.social/feed/robotics Open hardware robotics https://rosmo-robot.github.io/ 10% Engineer
@v01dma1n.bsky.social
Vintage electronics, contraptions, Python, data, ESP32, mobile robots, ROS and so on...
@orhun.dev
Open source, Rust & terminals! 🦀 GitHub: https://github.com/orhun YouTube: https://youtube.com/@orhundev Maintainer @ratatui.rs | https://git-cliff.org | https://archlinux.org
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@miziziziz.deeproot.dev
mediocre game developer with an inflated ego Deeproot.dev Youtube.com/miziziziz
@notdavidyt.bsky.social
Science communicator on youtube (I guess?) 🇨🇦(https://www.youtube.com/@not_David)
@simondev.bsky.social
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@brickadia.com
Brickadia is a multiplayer brick building game that gives you the tools to create and play. Build and invent with your friends, or blow them to smithereens! ➡ https://brickadia.com ⬅
@computerphile.bsky.social
YouTube videos about computers and the internet and stuff... Sister project to numberphile Supported by Jane Street - https://jane-st.co/computerphile
@trickygriff.bsky.social
#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @akien@mastodon.gamedev.place.
@sharprock.bsky.social
I'm a seasoned game developer and team leader. https://www.gokhansivrikaya.com/ @sivri #gamedev #indiegames #games
@mukork.bsky.social
Senior Systems Programmer @SplashDamage. Previously worked on: @Mount_and_Blade series
@miguedorta.bsky.social
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
@bertrandcarre.bsky.social
Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀 Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys. https://bento.me/bertrandcarre
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@eraslan.dev
Senior Engine Programmer at TaleWorlds Entertainment. Working on Mount&Blade II: Bannerlord. ⚔️ Sometimes indie. 🎮 #gamedev
@gavinyoung.bsky.social
Programming Project Lead Currently: Rainbow 6 Mobile Previously: Assassin's Creed Scottish immigrant, novice cook, maker of puns he/him
@noclipvideo.bsky.social
We Make Crowdfunded Video Game Documentaries. Support us on http://Patreon.com/Noclip Watch our docs at http://YouTube.com/noclipvideo.
@starseekergame.systemera.net
Explore the stars as a member of the crew in STARSEEKER: Astroneer Expeditions, a brand new game from @systemera.net. Coming 2026.
@astroneergame.systemera.net
A space sandbox adventure available on PC, Xbox, PlayStation, & Nintendo Switch! Developed by @systemera.net, also working on @starseekergame.systemera.net Need help, or have a bug to report? Email Support@SystemEra.net
@adambromell.info
🟥 Game dev c. 2001. Astroneer's dad. 🟩 Co-founder, Chief Creative Officer at System Era. @systemera.net 🟦 Creative Dir. for STARSEEKER. @starseekergame.systemera.net ⬛ Play. Sandboxes. Communities. Product design. Art. Silly goosery.
@landfall.se
Indie studio and makers of Totally Accurate Battle Simulator, Stick Fight, ROUNDS, Clustertruck, Air Brawl and Knightfall: A Daring Journey! Published Content Warning. Latest release: HASTE 🏃out now!
@jackknobel.bsky.social
Game Engine Tinkerer, 🇦🇺in 🇫🇮. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
@jms5517.bsky.social
Working on rendering for the Bevy game engine. Long form blog at https://jms55.github.io.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@aseprite.org
I'm a little sprite editor 😌 #aseprite #pixelart @davidcapello.com feeds me🥛🍪🎮 @igara.studio is my home 🏡
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@partnano.bsky.social
I make tiny games, lover of all things retro. WISHLIST FADING SERENADES NOW: https://store.steampowered.com/app/3644970?utm_source=bsky (find everything here: https://atelier-nano.com)
@colleagueriley.bsky.social
An objectivist, C programmer who's been programming for ~6 years. I specialize in software development, specifically with low-level tech. https://github.com/Colleagueriley/ https://x.com/ColleagueRiley https://discord.gg/pXVNgVVbvh
@xkcd.com
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@patricktcoakley.com
Software development consultant and hobbyist #gamedev. I enjoy #Swift, #Rust, #CSharp, vintage computers, and OSes. I also write articles and tutorials at https://patricktcoakley.com. 日本語でもええんや Views and opinions are my own.
@ai16c.bsky.social
Retro game development and pixel art. Sporadic blog posts about obscure Commodore 64 games.
@itsdanott.bsky.social
making lofi games in custom engines using odin-lang | c99 | c++ currently working on a dark medieval stealth game
@morty-40.bsky.social
Software engineer by day, creative retro/game-dev by night. Currently working on Composite, a Mac based palette graphics tool. Also, father of three, casual runner, motorsports fan, and mostly harmless 🇩🇰