Hans Sjunnesson
A high WIS, low INT character.
General specialist programmer at Fatshark.
Side project: http://grunka.app
@jhonnygoransson.bsky.social
Game engine developer / graphics engineer at @defold - previously at King
@aurumek.bsky.social
Homesick for a world that never existed. 🌿 Prints available, Lore on Patreon 🌱 https://linktr.ee/Aurumek
@crom-ink.bsky.social
Artist, tattooist and Necromancer 💀🔥 Wizards of The Coast ✨ Dark Horse Comics https://linktr.ee/cromartist
@tofupixel.bsky.social
🟦 Pixel artist 💻 Software: Aseprite / Pixquare (30% off code tofu) 🎮 Worked on Vampire Survivors, RetroRealms, MARVEL Cosmic Invasion 👽 💜 she/her 💜 Looking for work from July- DM me! 🎨 PORTFOLIO: https://tofupixel.carrd.co/
@tsoding.bsky.social
Recreational Programming: - http://twitch.tv/tsoding - https://www.youtube.com/@Tsoding - https://www.youtube.com/@TsodingDaily ⠀⢀⣰⣾⡿⣶⣿⠿⣶ ⢠⣼⣿⣿⣷⣿⣿⣶⠉ ⢸⣿⣿⣿⣿⣿⣿⠀⠀
@ajmmertens.bsky.social
Gamedev / VR / 🇳🇱 / Building Flecs, a fast Entity Component System for C/C++ (https://discord.gg/z5aPUtqA4Q)
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@danielchooper.bsky.social
Graphics, low-level, and game programmer. Made www.principle.app. Former Apple Engineer: made the first iOS photo editing tools, invented iOS cursor gesture. https://danielchasehooper.com
@gaziter.bsky.social
Game artist & character designer~ Made the art for Wildfrost ❄️ Currently working on: ??? (No commissions)
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@v3ga.bsky.social
Adversary Simulation/Physical Security at […REDACTED…]. Human / Adversary Simulant / OffSec Researcher / Professional thief / SwAG / SRT / Opinions are my own. Purveyor of screaming and guitars.
@richtaur.bsky.social
Game dev who wants you to succeed. I mostly post memes and game dev advice. (He/Him) 📙 Buy my book! How to Make a Video Game All By Yourself: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@rfleury.bsky.social
Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
@deiseptentrion.bsky.social
Pixel artist, game designer. ✦ Art Director at (TBA) ✦ Working on (TBA) linktr.ee/DeiSeptentrion
@juhanamyllys.bsky.social
Creating games 🖖 Art/Design for Sci-Fi Adventure BIONIC BAY ➡️ Steam & PS5 🎮 Steam: http://bit.ly/3MiFAxh 📡
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: [email protected] Blog: localthunk.com Direct contact: [email protected] 🇨🇦
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@endesga.bsky.social
Programmer @NightdiveStudio :::. http://3dmath.xyz :::. C, Vulkan :::. deity of 7 and dodecahedra :::. creator of the EDG32 palette, and other pixel things
@amygoodchild.bsky.social
Generative Artist • Triangle enthusiast • Writing about art, tech & science • Exhibited internationally • Londoner but wish it was sunnier • She / Her • www.amygoodchild.com
@kitfoxgames.com
🔸 Making intriguing worlds with heart 🔸 Streets of Fortuna, Dwarf Fortress, Caves of Qud, Ostranauts 🔸 Join: http://discord.gg/kitfoxgames
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@hypermegapixel.bsky.social
Indie game developer. Working on Littlelands. I draw things sometimes.
@dukegunston.bsky.social
Living in the Bay Area creating random stuff for games and film.
@snafustore.bsky.social
Club de wargames Team Snafu i editorial de jocs de simulació històrica Snafu Design Team. En actiu des de 1992.
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@timsweeneyepic.bsky.social
@colewehrle.bsky.social
Game designer focusing on strategy games with strong emergent narratives. Half of Wehrlegig Games. Creative director at Leder Games. Voracious reader of just about anything I can get my hands on.
@ianmcque.bsky.social
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
@raphkoster.bsky.social
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @[email protected]
@skillup.bsky.social
YouTube sellout https://linktr.ee/skillupyt Business only: [email protected]
@darrenkorb.bsky.social
Audio Director for Supergiant Games. Composer for Bastion, Transistor, Pyre, Hades, and Hades II. Voice of Zagreus, Skelly, and Narcissus.
@supergiantgames.bsky.social
Creators of Hades, Pyre, Transistor, and Bastion. Now developing Hades II. · Merchandise: https://supergiant.games/merch · Discord: http://discord.gg/supergiant
@martinlindell.bsky.social
Games industry journey man since 1994. Written books about games history in Swedish. Currently at Embracer, previously Raw Fury, DICE/EA.