Andrei N
AAA Technical Artist, love anything procedural and/or anything that saves time in game dev.
🎨 https://www.artstation.com/nistorandrei
👨💻 https://github.com/ianistor
@jooleanboolean.bsky.social
Tech Artist @ Cloud Imperium Games just doing my thing https://linktr.ee/jooleanboolean
@chriskopic.bsky.social
Creating videos for Entagma.com Teaching at Nuremberg Tech May contain posts about Sewing, Electronics, Nerd Stuff
@petercubic.bsky.social
Buffalo, NY native. Loves all things spaceflight, F1, and VFX. Training Lead at SideFX.
@feedback55.bsky.social
3D artist + designer + educator specializing in simulations and proceduralism. linktr.ee/markfancher
@aomai01.bsky.social
Senior Technical Lead of SideFX Labs 🧪 at @sidefx.bsky.social. 🌀👾🔥🎬 Houdini, game dev, VFX, films. Слава Україні! Разом до перемоги!
@ambrosiussen.bsky.social
Technical Artist @ Bismuth Consultancy #Houdini #UnrealEngine #Realtime; prev: SideFXLabs Lead at @sidefx 🌻VES Member
@treywojo.bsky.social
3D Tech Artist focused on Unreal and Houdini. Lead Immersive Technical Designer @ Nike. Trying to keep proceduralism and math fun through art. All opinions are my own.
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@revision-party.bsky.social
The largest demoscene event. Live from the E Werk at Easter, at several streams and global Satellite events near you!
@vuntracity.bsky.social
City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. 🇭🇺 https://conspiracy.hu/
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@agecaf.bsky.social
He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether. https://store.steampowered.com/app/2678290/EternAlgoRhythm/
@bulkpaint.bsky.social
Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality. Got a project that needs poking with a stick? Let me know.
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall. https://store.steampowered.com/app/2962260/Recursive_Riftfall/ Discord: https://discord.gg/QYycqzrFKF #indiedev #gamedev #procgen #proceduralgeneration
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@olawson.bsky.social
AD / Artist / TA / GameDev Programmer Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
@zachstronaut.com
Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him) Cat selfie enthusiast. Visit: zachstronaut.com
@berserkersdomain.bsky.social
I'm developing an unhinged fast-paced boomer shooter freakshow with a roguelike game loop. WISHLIST on Steam: https://steam.pm/app/3277520/ People call me Breakky.
@yawpgames.bsky.social
YAWP Games is a small (me, myself & I) Indie Game Studio. Working on: * Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/) * Maze Wars: PVP Mazing TD https://linktr.ee/YAWPGames
@littlebigpixels.bsky.social
🕹️ Indie game developer. ⚒️ Freelance Game Programmer. 🗺️ I make procedural things with magic and maths. 🌸 Open to work!
@taylank.bsky.social
Solo indie dev making Eilands, a game about creating and exploring your own islands. Likes to support fellow devs. Occasionally a music composer.
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG in Zig 🌍 Open World Gamedev
@petskullgames.com
IT developer by day, game developer by night. Creating small and fun retro inspired 2D games because I love it! All my released games on Steam : https://store.steampowered.com/curator/43313088 Born in 1969, so probably one of the oldest dinosaurs in here
@interactivemusic.bsky.social
Music System Designer / Chief Product Officer Building Reactional; a procedural note by note interactive music system. reactionalmusic.com Also, composer and technical audio designer.
@tomavatars.bsky.social
Creating hazardous non linear music, video games, interactive concerts... Sound designer, composer, developer, teacher... Co founder Concrete Games 🔛 The Amen Variations -> an Amen Break game President 👉 Maison du Jeu Vidéo https://linktr.ee/Tomavatars
@theworldfoundry.com
Voxel artist at http://TheWorldFoundry.com and http://old.brightmoore.net Intro by Adam Clarke: https://www.youtube.com/watch?v=9hz6Akgk3r4 #Minecraft Marketplace Partner / Map Making Mag editor / Collaborator #GameDev collaborator; tools and techniques
@kaynsd.itch.io
Technical Designer & Game Developer. [he/him/his] Procedural Generator Generator. RPG Layout Typesetter Backup for [@kaynSD@peoplemaking.games]
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free! he/him ▪ forever 42 ▪ surrey, uk
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@1mafx.bsky.social
Senior VFX Artist @PCFPeopleCanFly Tutorials / Breakdowns - http://1mafx.com Youtube VFX Tutorials - http://youtube.com/c/1MaFX ALL LINKS - http://linktr.ee/1mafx artstation.com/mgepm
@andypnicholas.bsky.social
Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team. Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
@houdini-hangout.bsky.social
A live streaming environment to learn more about Houdini. Wed @ 6pm ET on Twitch & YouTube. (Not affiliated w/ SideFX)