Jalal El Mansouri
Software engineer
Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
@swift.org
Swift is a general-purpose programming language that's fast, modern, safe, and a joy to write. Designed for all, developed in the open.
@paulgbot.bsky.social
Mirror of Paul Graham’s X account (https://x.com/paulg). Maintained by @fela.xyz, purely as a public service.
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@toji.dev
WebGPU/WebXR/WebGL Dev @ Google. He/Him "The downfall of modern civilization." - Joystiq Personal site: https://toji.dev
@gameinformer.com
Over 30 years celebrating the best of games in print and online. Follow our work: GameInformer.com
@spanzeri.bsky.social
Principal programmer Sumo Digital. Engine/generalist programmer. VR and Open Source. Formerly at Ubisoft and Playground Games. Probably starting yet another game engine from scratch
@bioware.bsky.social
Official feed for BioWare, creators of Anthem, Mass Effect, and Dragon Age.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@kinane.io
CTO @theodo Morocco Opinions expressed are my own. Reposts are not endorsements.
@axelgarciak.bsky.social
👨💻 Software Engineer 💾 Software minimalist/retro 🤖 AI tinkerer 🏗️ Building tech communities 🇪🇺 UK 🇬🇧🇩🇪🇻🇪 | Check bio: axelgarciak.com/bio
@willybrauner.com
Front-end developer, driven by design. Former lead front-end @ cher-ami.tv. Musician, drummer. Based in Lyon, France. Freelancer ↳ https://willybrauner.com ↳ https://github.com/willybrauner
@tylermw.com
R, data science, dataviz, maps, experimental design, raytracing. Developer of rayshader, rayrender, and the rayverse | PhD in Physics from Johns Hopkins | Penn
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: [email protected])
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@theowatson.bsky.social
Interactive installation artist. Co-founder of Design I/O (2020 National Design Award winner). Co-founder of open source toolkit: openFrameworks. https://design-io.com || https://openframeworks.cc
@processing.org
Processing is a flexible software sketchbook and a language for learning how to code. #BuiltWithProcessing 🔗 processing.org 🐱 github.com/processing/processing4
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
@halisavakis.com
He/Him - Tech Artist @Okomotive (tweets are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com
@jonasmerlin.bsky.social
I wish I could but I would prefer not to. (Morally) good negotiator.
@gustavolsson.com
currently working on lo-fi games, sketches and experiments gustavolsson.com
@mrphilippe.bsky.social
Unreal & VFX are my thing! Working with @mantisgames.bsky.social on https://store.steampowered.com/app/3179730/Deck_of_Haunts/ Past: Ghostrunner | Divinity Original Sin | LEGO Dimensions Portfolio: https://www.artstation.com/philippenac
@v21.bsky.social
hello again made (and continuing to make) downpour.games, a game-making app that anyone can use also i have a website: v21.io
@nickfisherau.bsky.social
3D+AI+voice. https://mixreel.ai https://github.com/nmfisher/thermion https://bit.ly/3RkzFfH Flutter/Dart/C++/PyTorch/Blender @PolyvoxApp
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@elizasj.bsky.social
digital art | code | #curiouslyminded w/ @ilithya.bsky.social portfolio : elizasj.com nfts : bit.ly/elizasjobjkt instagram.com/iamelizasj
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@leondenise.bsky.social
designer and engineer. weird and experimental. https://neondelice.xyz/ https://neonminuit.xyz/ https://cookie.paris/all/
@satoruhiga.bsky.social
Visual Artist | Engineer | (TouchDesigner / UnrealEngine / Blender / Houdini) | BACKSPACE Productions Inc | backspacetokyo | HEXPIXELS | http://backspace.tokyo
@akella.bsky.social
Math, frontend, shaders, livecoding on Sundays http://youtube.com/@akella_, my course http://threejs-workshops.com. Based in Kyiv.
@jvcleave.bsky.social