@petebuttigieg.bsky.social
Husband, dad, veteran, writer, and proud Midwesterner. 19th US Secretary of Transportation and former Mayor of South Bend.
@markhamillofficial.bsky.social
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
@elkraneo.bsky.social
Humanist, developer, aspiring meta-programmer … A11y, SpatialComputing, Swift, ScienceFiction https://linktr.ee/elkraneo
@appleinsider.com
The official https://appleinsider.com account. Apple news and rumors since 1997.
@macrumors.bsky.social
Apple, iPhone, iPad, and Mac rumors, news, tips, and videos. This is the official MacRumors.com Bluesky account. Follow us! Message us with questions and comments.
@9to5mac.com
We break Apple news. Leading source for all things iPhone, Mac, iPad, Apple Watch, more
@briantylercohen.bsky.social
Political commentary. Over 3 billion views on YouTube. #1 NYT bestselling author. Past: MSNBC https://linktr.ee/briantylercohen
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@lockfarm.bsky.social
Petabytes in my day job, kilobytes in my spare time. Maker of Beasts - https://feersumbeasts.com/ 8-bit Z80 kit Technologist, cynical optimist, occasional CTO, regular tinkerer. Rural hideout in UK
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@neovim.io
Neovim is a hyperextensible Vim-based text editor Ways to support the project: - https://github.com/sponsors/neovim - https://store.neovim.io - Have fun using it and spread the word
@cyberciti.biz
Enjoy Linux & Unix systems? Open source software and programming? Sysadmin & DevOps work? Follow us to make the most of your geeky IT career. 🐧💞🧑🏻💻 Blog: https://www.cyberciti.biz | Forum: https://www.nixCraft.com
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@mara.bsky.social
Rust dev, Electronics engineer, Author, Rust library team lead, ADHD, Polyamorous, Lesbian, She/Her
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@tomduff.bsky.social
Retired computer graphics researcher Grandparent Musical tinkerer Pen plotter enthusiast @TomDuff.mastodon.social
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@selfshadow.com
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛