Jeremy Laumon
Rendering Glitches and Losing Devices @Guerrilla
Blog: https://danglingpointers.com
@jjoorrddii.bsky.social
Gamdev. Currently Nixxes, formerly Guerrilla, Sticky/Talespin. Loves: UI/UX, shader dev, tool dev, audio design/engineering. Also loves to cook.
@jessymeow.bsky.social
My stuff: catterwaul.com My favorite thing on Bluesky: @possumeveryhour.io
@alonso-r.bsky.social
I like painting pixels on screens and seeing them move. C++ programmer by choice although I can’t shake off the feeling it’s Stockholm syndrome. Casual Zig enjoyer. Software Engineer @ EA. My opinions are my own.
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@devhurrdurr.bsky.social
Game dev with two active projects: * Monster Collection Retrostyle * High-Speed racer Occasionally streaming on twitch at twitch.tv/DevHurrdurr https://www.youtube.com/@DevHurrdurr https://www.instagram.com/devhurrdurr/ https://www.tiktok.com/@devhurrdur
@troyaferguson.bsky.social
Engineering Director at Summerfall Studios, a Melbourne based Unreal Engine developer [he/him]
@mattsnippets.bsky.social
Developer, makin' games. Check out Green Again ➡️ https://store.steampowered.com/app/2718440/Green_Again_Demo/ Green Again Discord: https://discord.gg/pMFppmaEWh
@k0pernicus.bsky.social
Senior Software Developer & Software Architect. Former game engine developer & porting developer.
@jimkjellin.bsky.social
CTO of MachineGames. Everything on here is my personal opinion and views.
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@miguedorta.bsky.social
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@johncoder.bsky.social
programmer focusing on mathematics, algorithms, graphics, a-life, optimization, open source, Rust, and assembly coding 10 years AAA video game studio experience immigrant🚢 vegan🥗 atheist🔭🔬 LGBTQI+🏳️🌈 BLM🧎🏻free Ukraine 🇺🇦 free Palestine 🇵🇸☮
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
@mas-bandwidth.bsky.social
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@ricklesauceur.bsky.social
Renaissance man. 🇫🇷🇺🇸 Assassin's Creed (3, Black Flag, Unity), The Crew, Ghost Recon Wildlands, Just Dance 5, Gears of War (Ultimate, 4, 5), Apex Legends
@simonmoos.bsky.social
Graphics & engine programming at Hello Games on #NoMansSky. All views are my own. http://simon-moos.com https://twitter.com/SimonMoos
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG in Zig 🌍 Open World Gamedev
@johnterickson.bsky.social
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@fransbouma.com
Software engineer (LLBLGen Pro (.NET ORM) / photomode mods and tooling for games) Photographer (macro, in-game, real life) Ex-demoscene Portfolio: https://fransbouma.com Camera tooling: https://patreon.com/Otis_Inf LLBLGen Pro: https://llblgen.com
@pixelalchemy.dev
I'm a software alchemist transmuting math into pixels and making video games for rats https://pixelalchemy.dev/ he/him Known elsewhere as @PathogenDavid
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@directx.bsky.social
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@glebalexandrov.bsky.social
A 3d artist, tutorial maker & art director at Creative Shrimp; Loves coffee. Belarusian ⚬❤️⚬ Lives in Poland. Wanna do #gamedev. He. https://www.creativeshrimp.com/ - Blender tutorials. https://www.patreon.com/c/CreativeShrimp - Patreon #b3d #3d #3dartist
@osor.io
Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :)
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@erwinterpstra.bsky.social
Technical Director @ Grendel Games Currently working on Laptitude: a game and custom peripheral to train laparoscopic surgeons. Passionate about graphics, robotics and AI. https://erwinterpstra.com | https://grendelgames.com
@felipepepe.bsky.social
Brazilian living in Tokyo. Editor of the CRPG Book, a free book on the history of Computer Role-Playing Games: https://crpgbook.wordpress.com/
@willk3d.com
Senior Environment Artist @DoubleFine on ??? Previously Psychonauts 2. Gob father and ancient coin appreciator. WillK3D.com
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@karltechno.bsky.social
Lead Programmer @ Assemble Technology. Graphics and Engine dev. Amateur synth tinkerer, street photographer and film nerd. Based in London
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@jackknobel.bsky.social
Game Engine Tinkerer, 🇦🇺in 🇫🇮. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
@rystorm.com
Product & UX Designer for Tools, Freelance @ https://rystorm.com/ Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC. Gets really excited about workflows.
@sunitram.bsky.social
Software engineer at @dynatrace.bsky.social. C++ developer, #bitcoin enthusiast. Some C++ stuff I did: * nanobench https://nanobench.ankerl.com/ * unordered_dense https://github.com/martinus/unordered_dense * svector https://github.com/martinus/svector