Jeremy Laumon
Rendering Glitches and Losing Devices @Guerrilla
Blog: https://danglingpointers.com
@shiniesandshadows.bsky.social
Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch! ✨ Lives & Replays: twitch.tv/shiniesandshadows www.youtube.com/@ShiniesShadows 🌑 Shows: Fridays 5pm EST | 11pm CET | 2pm PST
@beammyup.bsky.social
🎮 Game Product/Project Manager 🔹Did Rendering and Psychophysics 🔹Co-founder of Montreal ACM SIGGRAPH 🔹1/3rd Shinies and Shadows @Quantic Dream xRoblox, xUnity, xEpicGames She/Her
@izual.bsky.social
Journaliste indépendant / Newsletters indés sur le jeu vidéo : @temalesjeux.fr / Parfois dans Mediapart / Anime Quêtamine, l'émission sur le jeu de rôle / Ex-Canard PC / il/lui https://fr.ulule.com/temalesjeux/
@pc2000s.bsky.social
He/him. Captures of games from 1995 - 2006ish. Posts about whatever. All clips posted captured by me unless credited otherwise. youtube https://youtube.com/@pc2000s aesthetics discord http://discord.gg/Ycs9XA5NeH Tip jar: https://ko-fi.com/pc2000s
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @[email protected]
@ap.brid.gy
Bridgy Fed (https://fed.brid.gy/) bot user for the fediverse. To bridge your Bluesky account to the fediverse, follow this account. To ask a fediverse user to bridge their account, send their address (eg @user@instance) to this account in a chat message.…
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@skarolewics.bsky.social
Working at Respawn Entertainment on the Star Wars Jedi team, doing a bunch of rendering stuff. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. http://stevekarolewics.com
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@vmateevitsi.com
Assistant Computer Scientist at Argonne National Laboratory. Adjunct Research Professor at UIC. Research interests: HPC, Raytracing, Rendering, Computer Graphics, AR/VR/XR, Digital Twins. Ex Greek National Team Ice Hockey Player
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@vgadvisor.bsky.social
Words of wisdom from the world's most trusted source: video games. Stay awhile and listen.
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@pzurita.bsky.social
Lead Principal Rendering Engineer @ 2K Sports Lab. Opinions are my own.
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@bolducke.bsky.social
Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics bolducke.github.io
@jasonfugate.dev
🎮 20+ years in the game industry including Riot, Sony, EA | #Xer | Soccer, politics, and C++ nerd | ⚽ #MLS lifer ( #LAFC ) | 🔵 Blue dot in TN (CO expat) | ⚙️ Engine engineer | ✍🏼 Loves science, writing, art, all the things | 🌭 #Dachshund dad
@aejsmith.bsky.social
Senior engine programmer at Playground Games, working on Fable. Opinions are my own. 🏳️🌈
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@wcduck.bsky.social
"Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night! http://kihlander.net
@jnises.bsky.social
Gamedev, audio, rust at Embark Studios. Previously Propellerhead Software, Starbreeze.
@elicdavis.bsky.social
Senior Research Scientist at DAT. Ex-unity3D. Opinions my own Building a node-based 3D modeling software for the web in my free time: https://elicdavis.github.io/polyform/
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@mythique.bsky.social
Programmer working for a small company (mainly working with Unity and C#). Interested in programming, game dev, art and electronic music.
@jaapnull.bsky.social
GPU and Metal guy at Apple via Playstation, Guerrilla Games. Creating beautiful things and building them well. Miami Vice Super Fan.
@ragekit.bsky.social
Videogame Art and Dev • Tech Art @ Hinterland, ex Trebuchet • Graphics, modeling, drawing, procgen, shaders • too many hats • phd dropout
@michaellarouche.bsky.social
Senior Programmer (Contractor) for @digitaleclipse.bsky.social on behalf of @coldbytes.bsky.social. Zig programming language fan. Profile picture by @johanvinet.com. FR/EN/日本語(勉強しています).
@seanballais.com
🖥️ Programmer 👋 Co-founded Dev8 🛠️ Loves systems programming, game dev, and graphics dev 🧰 Rust, Python, and C++ main (dabbling with C#) 🔭 Looking for full-time remote work (freelancing currently)
@madeso.bsky.social
Hobby game programmer. Professional C++ programmer.Swedish and tall. he / him
@gamecamp.fr
🎮 The great video game professional gathering in France Event organized by @game-in.org and SNJV 🔗 https://linktr.ee/gamecampfrance
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. 🇭🇺 https://conspiracy.hu/
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras