@xibanya.bsky.social
graphics programmer & tech artist. shaded pixels on among us vr, i expect you to die 3, darkest dungeon ii, sunshine shuffle, dungeon golf, and more i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
@pvncher.bsky.social
staff engineer @unity working on making xr feel good to use. Building repo prompt on the side, a mac native app to make coding with ai not suck
@heyt.red
Build and Release Engineer, Apex Legends I made my dog canon in the titanfall / apex universe
@johnmcdonald.bsky.social
CEO Mercer Street Hospitality, Broken Palate on SubStack, always eating drinking and running. mercerstreethospitality.com
@yoshimcf.mike-feldman.com
Senior programmer at Disbelief. Saxophonist with the Saxyderms. Opinions are my own. He/him.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@tarasophie.dev
I make games with the #GodotEngine https://tarasophie.dev 🐧Loving Linux She/They Eng/Ger @taw.moe ♥️
@vinegar.bsky.social
gameplay designer/engineer at sprocket.games 翻訳したりする人 tw:@vinuscule
@zulubo.bsky.social
Game dev, creator of Zulubo Productions, Vertigo, and Vertigo 2. Stuff at www.zulubo.com he/him
@anruinviae.bsky.social
Game Director at Illuvium Labs / Former Blizzard & Scopely / Opinions are my own (he/him)
@seanos.net
Systems Engineer at Valve; gameservers, datacenter infrastructure… Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others Mastodon: seanos@mastodon.seanos.net Website: https://seanos.photo
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@pgeorges.bsky.social
Staff Software Development Consultant at Unity Technologies Game dev, cyclist The gremlin looking thing is Henri Opinions are my own (he/him 🏳️🌈)
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@colwalder.bsky.social
Engineering Director @ CD Projekt Red, Composer, Audio Programmer, Drummer Worked on GTA V, Red Dead Redemption, Witcher 3: The Wild Hunt, Cyberpunk 2077 Composer for Banshee: Demon Girl
@brianna.town
✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨ Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine https://brianna.town #indiegamedev #sologamedev
@romainmacre.bsky.social
Works at Nitrome, lead Programmer on Shovel Knight Dig. I'll talk about game development and my side projects, notably my retro space shooter Alexus 2040.
@archmag.us
Cloud-based architecture developer turned XR gamedev. Working on new types of experiences designed from the ground up for virtual and mixed reality. https://archmag.us
@damncatonmydesk.bsky.social
(he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine. 👍: #IndieGame #GameDev #IndieDev 👎: MAGAts, Tankies, Cryptobros, AI "art"
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@mcdoogleh.bsky.social
Game Developer/Electromagician/Cat Master 😹 Epic Megagrant 2022 Recipient BAFTAConnect 22/23/24 IGDA Foundation Next-Gen Leader 2022 Currently working on Rogue Eclipse! Wishlist Here! https://bit.ly/4bRLumD Views expressed here are my own 👍
@cpioli.bsky.social
Gameplay Engineer and Game Designer. Loves Nintendo, Square-Enix, Sony, Jedi, Muppets, and cooking! Opinions are my own and do not represent my employers!
@amini-allight.org
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
@frozax.bsky.social
Indie game dev behind Tents and Trees. PC, Consoles and Mobile www.tentsandtreesgame.com www.frozax.com #gamedev #indiedev
@daddygame.dev
Technical Director @triangularpixels.com #gamedev #indiedev daddygame.dev
@oneofmoo.bsky.social
Making Mythmatch - Play the Demo on Steam! Previously worked on Knights and Bikes, Subsurface Circular, LittleBigPlanet, and Ratchet & Clank. Wishlist Mythmatch on Steam: s.team/a/1778050
@chaosandcode.bsky.social
🕹️Game Developer/Designer 💼 BetaJester and Playing Attention (ADHD in Games) 💬 Limit Break + IGDA Neurodivergent In Games SIG 📢 Champion - Safe In Our World, VGA, Get Well Gamers 💙 He/Him - ADHD Talking about game dev and neurodiversity
@joehocking.bsky.social
I'm a software engineer who develops games and XR using technologies like C#/Unity and JavaScript/WebGL (while increasingly Godot-curious). I wrote the book Unity in Action! website: www.newarteest.com
@nomadic-pixel.com
Bethesda/Microsoft alum. Specializing in all things Automation, CI/CD, Production, and Infrastructure I like to make outlandish concepts a reality! Photographer Painter Author (Totally going to fix this at some point)
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@malkyne.com
Fairy codemother. Free-range veteran game programmer and underground programming teacher. Co-owner of indie game studio Hidden Achievement.
@jegood.bsky.social
Senior Software Engineer at Lost Boys Interactive | Mod and Raleigh Chapter Leader for Game Dev DrinkUp. Ex: Software Engineer at ImangiStudios. Gameplay and AI programming, Industry mentoring, and Jewish developers advocate. All opinions are my own.
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@gaustin.bsky.social
Senior Software Test Engineer - GPU, Graphics, and Displays Software at Apple. He/Him.
@beardyking.bsky.social
Personal | Engine programmer | Tinkerer of triangles 💼 - Activision, Central Tech 📌 - Manchester, UK 🐀 - Keith gang 💭 - Opinions are my own
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@maxplay.bsky.social
🇩🇪 Game Programmer & Level Designer | Loves Platypuses and Video Games | UI/UX Platypus | https://maxstuerzl.com
@berkbig.bsky.social
Technical Director at Rare working on Sea of Thieves | Bafta Member | Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦