Jonathan Garrett
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@profb0f.bsky.social
Animation programmer. Timi, Cloud Chamber, Ubisoft. Came up with motion matching. Walk randomly.
@sbertout.bsky.social
Omniverse Kit XR SWE Manager @ NVIDIA. Previously at Apple, Gameloft, AWS Lumberyard, Microsoft, MPC, Animal Logic, Dr D Studios, Team Bondi, Quantic Dream and Cryo Interactive. Views are my own.
@babylonjs.bsky.social
Official account for Babylon.js, the powerful, beautiful, simple, open-source web rendering engine. Website: www.babylonjs.com Forum: forum.babylonjs.com
@diannuzzelli.bsky.social
Wanderer, day dreamer, wine and summertime. Art Directin’ @ Blizzard Entertainment. Opinions mine
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@myopicrhino.bsky.social
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
@jamesanswer.bsky.social
Technical Art Director @ Spliced Inc. Ex. PlayStation London Studio https://answer.cc
@kingofspringbreak.bsky.social
This might be game audio lead stuff, guitar stuff, neon sign stuff, outdoor stuff, or bad takes from a depressive realist with barely serviceable people skills and a tenuous grasp on world events and pop culture who thinks he’s funny stuff. We’ll see.
@rockrider.bsky.social
Self taught Graphic Designer/ Digital Artist | Concept/ Content Creator | Gamer | Marvel/DC | He/Him | #RRconceptual
@synthorch.bsky.social
Adv. Sr. Audio Designer @ Insomniac Games / PlayStation Studios on Marvel’s Spider-Man: Miles Morales, Spider-Man 2. Part time virtual photographer
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@jakeson.es
Game Designer/Co-Founder at <<Unannounced>> Formerly of WB Games, Sony, Blizzard, Insomniac https://jakeson.es
@jensie.bsky.social
✨️Lighting Artist @ Insomniac Games!✨️ 🏞Alumni and Adjunct Professor at Champlain College🏞
@chooch709.bsky.social
Engineer, Insomniac Games Previously: OtherSide Entertainment, Harmonix Music Systems, Iron Lore Entertainment, Stainless Steel Studios Full time game dev, part time backyard BBQ chef.
@daveguertin.com
Principal Artist @ Theorycraft Games, co-founder of CreatureBox, weekend monster wrangler. https://www.daveguertin.com 🛒: https://creaturebox.bigcartel.com
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@blender3d.bsky.social
Blender is the Free and Open Source 3D creation suite. Free to use for any purpose, forever. ❤️ Now on bluesky!
@entagma.bsky.social
Advanced CG Resources https://entagma.com Also on: Instagram: @therealEntagma X: @entagma Tiktok: @entagma7
@polycount.bsky.social
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com Support Us! https://patreon.com/polycount
@thewillard.bsky.social
He/Him, Husband, Dad Bipolar, perpetually angry, consistently corny, will not play chess with pigeons Combat Designer, former QA at Insomniac Games Previously seen on: Respawn, Naughty Dog, Activision
@jbtuason.bsky.social
Sr Tech Artist @ Brass Lion Entertainment 🦁 Prev: Insomniac Games 💜 they/them
@krispelley.bsky.social
Clever words and informative blurb here. Game dev and enthusiast for almost more decades than I've been alive. Consumer, frequent enjoyer, and occasional source of varied and sundry media. Former anger elemental, but presently too exhausted.
@dickyjimforster.bsky.social
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
@readonlymemory.bsky.social
Publisher of beautiful books on videogames and worldbuilding. Posts by founder Darren Wall. https://linktr.ee/readonlymemory
@sunhilegend.bsky.social
@saltqueenjean.bsky.social
Project Director @insomniacgames, Marvel's Spider-Man 2 #SpiderMan2 #SpiderManPS5 Previous Work: Battlefield, God of War, Call of Duty & more!
@davecrammond.bsky.social
Advanced Engine programmer at Insomniac Games, LAFC season ticket holder, ex-pat living in SoCal
@threewave.com
Game developer enjoying life in Kelowna, British Columbia, Canada. Known for helping bring about Threewave Capture the Flag for Quake 1/2/3, Metroid Prime, Left 4 Dead, Dota 2 and World of Warcraft Classic.
@dylancuthbert.bsky.social
Ultra veteran game dev, I have made a /lot/ of games, some of them are hits! Some of them aren’t! But I love every one of them.
@rpwbrowne.bsky.social
Over 35 years in the games business ; former Domark, Psygnosis, Philips, Microprose, Universal, THQ, Digital Extremes. Now consulting, advising and developing IP.
@jackmathews.bsky.social
Metroid Prime 1 and 2 Technical Lead Engineer, MP3 Principal Technology Engineer, formerly Founder and Technical Director Armature Studio, Principal Engineer at Bluepoint Games.
@mikefitz.me
Head of Technology at Insomniac Games, a PlayStation studio, developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at Harmonix. http://mikefitz.me
@gavrov.bsky.social
Writer/Director/Production Design/Concept Art - Star Citizen Ship Designer - Instagram: http://instagram.com/daddy_donuts/ 𝗔𝗿𝗰𝗵𝗶𝘃𝗲 - 𝗡𝗼𝘄 𝗮𝘃𝗮𝗶𝗹𝗮𝗯𝗹𝗲 𝗼𝗻 𝗡𝗘𝗧𝗙𝗟𝗜𝗫 Also available on DVD and Blu-Ray
@timd-ca.bsky.social
biology • spatial computing • phd • founder@cellwalk https://cellwalk.ca #ComputerGraphics #SciComm #GameDev #VisionPro #iOS #VR #EduSky
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@gregoryrich19.bsky.social
Senior Technical Product Manager - #Sequencer and #IKRetargeting for @unrealengine.bsky.social | he/him | Nerd on Flags, Animation, and Rhythm Games | Opinions are my own.
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@stuffwithstuff.com
Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/