Jørgen
Programmer (at Spry Fox, a Netflix Game Studio) (he/him)
https://github.com/jorgenpt
https://mastodon.gamedev.place/@jorgenpt
@sophiesays4.bsky.social
Mental health advocate, former chef, medievalist, and fixer of things. Break the patriarchy! BLM, sex work=real work, & healthcare for all!
@michaels-creating.bsky.social
@mothlands.bsky.social
Ennie award winning tabletop rpg designer, pin lover, polyamorous person, Seattle Check out my work at Mothlands.com
@gammagetdown.bsky.social
Queer, goth, parent Anti-racist/anti-hate Human rights and a women's right to choose are non-negotiable Frequently found dancing
@droid41.bsky.social
🇨🇦 expat and professional photographer in the Seattle area Follow @andrewflenniken.com to keep up with my work
@ashemedai.bsky.social
Professional problem solver; DevOps; buddhist, dreamer and sometimes thinker (he/him) You cannot solve social problems with technology. We are drowning in information, while starving for wisdom. 🇪🇺🇳🇱
@pzurita.bsky.social
Lead Principal Rendering Engineer @ 2K Sports Lab. Opinions are my own.
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@orr.dev
Knows some things about computers, and baking shortbread. https://twitter.com/orrc https://orr.dev/
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@mockfusion.bsky.social
My job is just ✨Jira✨. Video game producer. Super into plants, birds, cocktails, voice acting, and picking up new hobbies without putting down old ones 👉👈 He/They
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @[email protected] Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@chrismcginnis.bsky.social
A game developer at Spry Fox. Currently working on Cozy Grove 2. He/him.
@leonr.bsky.social
Sound Designer. Games and Breathed Experiences. None of my opinions are my own.
@ultrarat.bsky.social
Game Programmer, Cat haver, Women's soccer fan, mostly lurker. www.MollyJameson.com She/Her
@patkemp.bsky.social
Father. Game designer at Spry Fox (Netflix Games). Weekend side project noodler. He/him. https://patkemp.itch.io/ 🥑🍣🍜🥟🍛🌯
@grahamboree.bsky.social
grahamboree.lol Senior Engineer @ spryfox.com Cofounder & Treasurer @ bostongamedev.org Core Maintainer @ recastnav.com Game AI Pro 1,2,3
@domipheus.bsky.social
Currently: ? Was: FSR 4 Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@cyphersignal.bsky.social
Senior software developer working on your favourite games to make them run faster, look better, and sound greater. You’ll see me when you need me. Also at https://mastodon.gamedev.place/@cyphersignal
@wvo.bsky.social
Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
@rystorm.com
Product & UX Designer for Tools, Freelance @ https://rystorm.com/ Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC. Gets really excited about workflows.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.