Manon
Graphics dev and vegan 🌱
Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
she/her
‘lazy game dev’ or in other words: uses ray tracing.
@romanmars.bsky.social
Creator of 99% Invisible, WRMCLACL, Power Broker Breakdown - http://99pi.org TEDTalk on flags has over 7M views NYT Bestseller The 99% Invisible City: http://99pi.org/book East Bay, CA Alum: Oberlin, Simon's Rock of Bard, UGA
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@querijn.codes
Senior Tools Engineer. Previously at Nixxes, IBM. Pronounced as 'Coo' Rain', just call me Q.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@yigitaras.bsky.social
3D Geometry, Machine Learning, Computer Graphics, and Physics-based Simulation/Animation. Arcane arts enjoyer 🧙♂️
@anderspucknielsen.dk
Military analyst, naval officer, based in Denmark, mostly #Russia and the war in #Ukraine. YouTube: https://youtube.com/@anderspuck Newsletter: https://www.logicofwar.com
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@trevordblack.bsky.social
He/Him Vulkan, Xoogler Graphics Engineer and gamedev, photographer, sportster. Mentor, DMs open.
@maxplay.bsky.social
🇩🇪 Game Programmer & Level Designer | Loves Platypuses and Video Games | UI/UX Platypus | https://maxstuerzl.com
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@astrokatie.com
Cosmologist, pilot, author, connoisseur of cosmic catastrophes. TEDFellow, CIFAR Azrieli Global Scholar. Domain verified through my personal astrokatie.com website. She/her. Dr. Personal account; not speaking for employer or anyone else.
@leighcreative.bsky.social
Creative Director, Game Dev, & Comedian, 16 yrs Programmer and Writer on Return to Monkey Island. Crater House Cofounder and Creative Director. I bring people together to joyfully create entertainment. linktr.ee/leighcreative
@rincewind.run
Recovering forum poster, politics doomer, basketball nerd. I write code for a living. He/him. Deputy Chair of the Ankh-Morpork Posters’ Guild 🏳️⚧️ rights are human rights PFP by @atlastalos.bsky.social
@dolphin-emu.org
The GameCube/Wii emulator of your choice! Our website: https://dolphin-emu.org
@matahb.bsky.social
Writer of video games, horror, and more. Professor of video games, bi/pan, they/he, visibility still matters.
@robdenbleyker.com
a collection of ass brained posts written by your favorite stupid fucking idiot
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@rystorm.com
Product & UX Designer for Tools, Freelance @ https://rystorm.com/ Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC. Gets really excited about workflows.
@theganeshbr.bsky.social
Gfx driver dev | Interests: Rendering, Game Engines and Learning Algorithms | Opinions here are my own!
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@jasperbekkers.bsky.social
@matropert.bsky.social
C++ Gamedev and Lead. Ex Paradox Dev Studio. Ex Paris C++ User Group organizer. Avid roleplayer, amateur photographer and occasional winetaster.
@techconnectify.bsky.social
I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now. he/him https://www.youtube.com/technologyconnections
@dorianhart.bsky.social
Connoisseur of fine dad jokes. Author of the Heroes of Spira epic fantasy series, starting with The Ventifact Colossus. www.amazon.com/dp/B077LBHV92 Game designer: System Shock 1 & 2, Thief, BioShock Dad, husband, board gamer, RPG player, hiker. He/him
@scalzi.com
I enjoy pie. Social Media FAQ: https://whatever.scalzi.com/2025/04/16/the-official-john-scalzi-social-media-faq/
@geoomen.bsky.social
Lecturer - married - two daughters - Amsterdam - atheist - hobbies: saxophone & learning Russian
@willwarmstrong.bsky.social
Game Dev and Programmer. Working at Monomi Park. Previously Unity, Firewatch, Minerva's Den, Bioshock 2, and Spiderman 3. All opinions are my own. He/him.
@rosabelle.bsky.social
Accessibility @ Xbox ex. Media Molecule Dreams PS4 • [REDACTED] Hobbyist artist all opinions my own coda, she/her 🏳️🌈 https://linktr.ee/rosabellearmstead
@per-mortens.bsky.social
VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him) http://mastodon.gamedev.place/@Per_Morten_S
@maxbickley.com
XR Product Manager @ NVIDIA - Raytracing & USD for your eyeballs. Previously lighting @ Pixar I'm very serious about not taking things seriously.
@jorgepm.bsky.social
Juegos para sistemas retro #ZXSpectrum #ColecoVision #MSX Autor de Jet Ready (ColecoVision) y #SuiteMacabre (MSX / ColecoVision) http://maltanto.com
@breakintoprogram.co.uk
Blog: http://www.breakintoprogram.co.uk YouTube: https://www.youtube.com/BreakIntoProgram Ko-fi: https://ko-fi.com/breakintoprogram Software developer & electronics dabbler. Restoring & programming vintage computers from Acorn Atom to ZX81.