Wouter van Oortmerssen
Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@cpressey.bsky.social
Chief Nonentity @ https://catseye.tc/ - Technoaesthetics, Formal Systems (feat. Programming Languages) & Advanced WTAF Studies
@mrmotarius.bsky.social
I make things! Procedural, sandbox and simulation stuff fascinates me to no end. If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕ Check out the various stuff I made over on Itch! http://mrmotarius.itch.io
@mooregames.co.uk
Video game design consultancy, based in Liverpool, England https://mooregames.co.uk
@mode13h.dev
Unconventional #swengineer 🏙 and passionate #gamedev 🌃. Working on my 🕹 game engine 🎮, find details @ tofuengine.org Father of a daughter 👩 and two dogs 🐶🐶. Music lover 🎶 and amateur musician 🎸. Not eating animals 🥗. Read my blog 📖 @ mode13h.dev
@carsondrewit.bsky.social
🇨🇦 picture draw-er and game designer. | partnered twitch streamer | linktree: https://t.co/4TPfRzKvhd
@merlijnsvo.bsky.social
Professioneel medemens Laten we het samen doen! www.stichtingvreedzaam.nl
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@jessefreeman.com
Ex Amazon & Microsoft games. Past indie game dev & creator of PixelVision8. Fan of all things pixel art!
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer. Author of the nCine 2D game framework: https://ncine.github.io ⚙️ Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@mikeshah.bsky.social
Senior Lecturer at Yale University CS. Programming in C++ & dlang doing work in graphics, game engines, systems, and education. http://youtube.com/@MikeShah
@nunopleiria.bsky.social
Founder & CEO https://www.nilo.io/ Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
@broepstorff.bsky.social
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
@npapoylias.bsky.social
Programming Languages & Tools, AI, Simulation, Reflection, Debugging. Director of Research 🚀 Bringing the Future Back !
@frogtoss.bsky.social
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@patrykweg.bsky.social
Software engineer @Google, LLMs in Cloud. Machine learning & distributed systems. Prev: @Akamai. Opinions my own.
@asbradbury.org
Compilers at Igalia. @llvmweekly.org author. Mostly RISC-V, LLVM, and a little WebAssembly. Previously lowRISC CTO and co-founder. Blogs at https://muxup.com
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@aliasbinman.bsky.social
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@voithoz.bsky.social
🎮 Game dev, graphics programming. ⛩️ ·Working on Immersive View @ Google | prev. Wing, Google Cloud Sharing pixel art at @voithoz-art https://voithos.io
@misfitsattic.bsky.social
Indie game dev behind Duskers & A Virus Named TOM (formerly Bad Robot, Dreamworks Animation, Rainbow Studios) info@ http://misfitsattic.com
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@bertrandcarre.bsky.social
Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀 Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys. https://bento.me/bertrandcarre
@petorsfz.bsky.social
Game dev, GPUs, voxels, low-level stuff. Voxel game dev at night, AAA game dev during the day. I will never discuss my day job here, my opinions are my own, etc. Mastodon: https://mastodon.gamedev.place/@PetorSFZ Website: skipifzero.com
@jnises.bsky.social
Gamedev, audio, rust at Embark Studios. Previously Propellerhead Software, Starbreeze.
@knosvoxel.bsky.social
• Freelance Voxel Artist • Made Assets for Teardown, Cloudpunk, Bonfire Peaks & others • 23 | he/him • Open for commissions and contract work
@hans-nerd.bsky.social
A high WIS, low INT character. General specialist programmer at Fatshark. Side project: http://grunka.app
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@warheart.bsky.social
Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own.
@younghorses.com
Creators of Bugsnax & Octodad! Out NOW PS5, PS4, EGS, Xbox Series X|S, Windows 10, Steam, and Nintendo Switch eShop! Join our Discord at http://discord.gg/younghorses . Links to our games and places to buy them -> bugsnax.com | octodad.com
@bobbydigitales.anderberg.co.uk
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.