Matt Verkuijlen
Technical Artist @ Embark Studios, previously MachineGames, RareLTD, SplashDamage, GuerrillaGames & TinyBuild. Opinions are mine, not my employers.
https://matthijsverkuijlen.com/
@simondev.bsky.social
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@ahmadvand.bsky.social
Technical Game Designer at EmbarkStudios , Unreal Authorized Instructor
@singhblom.com
Head of ML at Embark Studios. Working on RL for physics based animation, LLM applications in games, generative models, etc. I like it when ML makes what previously was impossible possible. Previously web dev, genetics, mathematics, physics.
@bjornfred.bsky.social
3D Art lead in AAA game development. Enjoys 3D modeling and graphics programming
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@chriswebb.bsky.social
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@alexkalopsia.bsky.social
Sicilian in 🇸🇪 Lead Game Designer @ Embark Studios videogames, playful things, weird media, animal liberation, data privacy, self-hosting Stuff I worked on: [REDACTED], Amnesia: Rebirth, Memoir En Code, 1977 Radio Aut, SOMA, RIGS, Alaloth, etc
@jcash.bsky.social
Co-founder & CTO www.refold.io Developer www.defold.com Mastodon: https://mastodon.gamedev.place/@jcash Twitter: https://www.twitter.com/mwesterdahl76 LinkedIn: https://www.linkedin.com/in/jcash/ Blog: https://www.sizeofvoid.com Ex UDS, Avalanche Studios,
@danielplatt.bsky.social
I howl into the void about video game development, lefty politics and (most of all) Tottenham Hotspur Football Club. Level Designer at Embark Studios. @voodoochopstiks on Twitter
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@arycama.bsky.social
Senior Programmer. Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats. github.com/arycama mastodon.gamedev.place/@Arycama twitter.com/BenSimsTech
@gargaj.umlaut.hu
Polyurethane audio breeder / semi-organic code regurgitation trooper 🇭🇺 🛠 @maverick-games.com, ex-Frontier, ex-Slightly Mad, ex-Perpetuum 🐱💻 @conspiracy.hu, Ümlaüt Design, scene.org, ... 🔗 https://gargaj.umlaut.hu/
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@linkski.bsky.social
Principal Performance Specialist on Warframe (and Soulframe) at Digital Extremes. 14 years in game dev, now I help people make games go fast. Personal account.
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@jnises.bsky.social
Gamedev, audio, rust at Embark Studios. Previously Propellerhead Software, Starbreeze.
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@jenhuffa.com
Rendering TA III on VALORANT @riotgames | prev: @Blizzard_Ent | Lover of #UE4 & #Substance | cat mom http://jenhuffa.com/
@nielsvaes.bsky.social
I'm a technical animator working on THE FINALS and Arc Raiders. Absolutely love indie games and flight simulation! 🇧🇪 🇸🇪
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@florencesn.bsky.social
Video game archaeologist + game dev// PhD on archaeogaming as game preservation + procgen// Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology they/them 💾 florencesmithnicholls.com
@okomotive.ch
We are a Swiss game studio crafting atmospheric journeys with meaningful mechanics. Working on herdling.game together with @panic.com Creators of the FAR games. okomotive.ch
@benjoe93.bsky.social
Technical Artist @ Studio Gobo | prev. Free Radical Design https://linktr.ee/benjoe
@yannmiguet-vfx.bsky.social
Junior VFX Artist LinkedIn : www.linkedin.com/in/yann-miguet-vfx Artstation : https://www.artstation.com/rigando
@mafubash.bsky.social
Lead 3D Character artist @ Aether Studios Work Inquiries: [email protected]
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@delwalker.bsky.social
// Lead Character Artist @ Absurd Ventures - BAFTA Committee // Previously NaughtyDog / Respawn / Rocksteady / SEGA
@mariuszmacieja.bsky.social
Lead Technical Producer at MachineGames (Indiana Jones and the Great Circle)
@rockhoundblack.bsky.social
YouTube content creator making videos about THE FINALS and ARC Raiders; PC shooter games in development by Embark Studios.
@neidio.art
Artist from Germany neidio.art | GameDev @highreach.bsky.social DnD | Miniature painting
@dadavis1992.bsky.social
🕹️🎨🏳️🌈 Senior Environment Artist @ Sucker Punch https://www.artstation.com/douglasdavis Needed to get off X Don’t disappoint me Bluesky 😭
@albusvertex.bsky.social
Game Dev & Freelance Technical Artist Former Educational director & instructor,Environment Artist at Dontnod. Montpellier, France
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@larstofus.bsky.social
Gameplay programmer and former gamedev professor. he/him Blog: https://larstofus.com/
@arkenhammer.bsky.social
Developing Icaria, a programable factory game in an open voxel world. Wishlist and find our demo on Steam https://store.steampowered.com/app/2613890/Icaria/
@lantto.bsky.social
Making Sandustry. #indiedev #gamedev Wishlist and play the demo on Steam: https://store.steampowered.com/app/2764460/Sandustry/
@1wantedpumpkin.bsky.social
ADHD Game Dev 3D Environment artist @ Studio Drydock 3D Artist @ Rollin' Rascal Prev. @IvyRoadGames Lover of pumpkins https://www.artstation.com/dshiredoodles