Kirill
My name is Kirill Iaremenko and I'm a Principal Technical Animator at http://Sharkmob.com. Formerly http://Ubisoft.com, http://Avalanchestudios.com, http://My.Games
@matthewmercer.bsky.social
Storyteller, VO Guy, Vincent Valentine, Minsc, Thirst Trap Ganondaddy, #TheLegendOfVoxMachina, CCO/DM of Critical Role. I’m always tired. He/Him.
@oliviamunn.bsky.social
@nesskain.bsky.social
@danlowlows.bsky.social
Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
@techanimator.bsky.social
Staff Technical Artist @ Bungie on Marathon (Past: Rockstar Games, Avalanche Studios, 38 Studios) | NYC based | Native Bostonian | Husband | Dad | Friend
@sonyanimation.tumblr.com.web.brid.gy
Check out content from Sony Pictures Animation's latest productions. [bridged from https://sonyanimation.tumblr.com/ on the web: https://fed.brid.gy/web/sonyanimation.tumblr.com ]
@jonathan.gameanim.com
Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro. gameanim.com
@soe.bsky.social
Gaming & Esports | Caster & Host | Creative Gremlin | Swiss | Mother | Pessimistic Optimist 🛒 http://etsy.com/shop/JustSoeThings ✉️ [email protected]
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@melsternum.bsky.social
3D Animator! Previously worked on RWBY & DANDADAN! Lover of cats and video games
@ilmvfx.bsky.social
Founded by George Lucas in 1975, ILM creates iconic moments that inspire the imagination. Home of Lighter Darker: The ILM Podcast.
@pugcrumbs.bsky.social
Illustrator | Avid player of games, muncher of foods, and wrangler of pugs. #pugarts for all my drawings! https://www.pugcrumbs.com/
@nikolobin.bsky.social
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@timsweeneyepic.bsky.social
@miguelramos.bsky.social
Product Manager @Google. Leading AI SDKs for mobile and web. Ex-Microsoft📎. Opinions are my own. From Sevilla,🇪🇸 @Seattle, 🇺🇸.
@sezyoung.bsky.social
senior technical animator at cloud chamber // previously at humanoid origin, bioware // she/her
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@geoffharrower.bsky.social
Principal Gameplay Programmer @SonySantaMonica - former GameplayDevUFC and a past life building sports games for EA.
@jernst.bsky.social
Director, Technical Art on 2XKO at Riot Games. Views expressed here are my own. 🚫GenAI #TechArt #GameDev
@noobde.bsky.social
Co-Creator of Mortal Kombat & Injustice..... Chief Creative Officer Mortal Kombat & NetherRealm Studios. We make games with Ninjas and Super-Heroes.
@michael-j-black.bsky.social
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley. Building 3D humans. https://ps.is.mpg.de/person/black https://meshcapade.com/ https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@structed.bsky.social
Sr. Xbox Production Partner Manager & Freelance #Gamedev Consultant; ex Azure; Godot Engine Advocate and GodotCon 23 co-host I help you build & scale online systems for games! (and keep your game alive). Maintainer of godot-playfab.
@alariko.bsky.social
a failed art account 22 A dude. I do sell prints, please DO NOT contact me about nft stuff thanks. [email protected]
@jasmindarnell.bsky.social
http://linktr.ee/Jasmindarnell Bit of a weird one.
@inu-games.bsky.social
@rat-face.bsky.social
Procedural/physical animation at Epic Games, previously founder at WeightShift & lead Euphoria dev at NaturalMotion. Wrote PicaSim (R/C flight simulator). I play the concertina, cello and bandoneon. Based in Oxford (UK).
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@docmilanfar.bsky.social
Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time. http://milanfar.org
@mothdoctor.bsky.social
Technical Director at Fool's Theory. Working on The Witcher 1 remake. Recently released The Thaumaturge. Awarded with #BAFTA for #EthanCarter.
@mikavehkala.bsky.social
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
@outoftheboxplugins.bsky.social
I develop SDKs and tool integrations for Unreal Engine. Sharing tips on C++, plugins and editor extensions I discover along the way.
@cuddlep00p.bsky.social
https://www.patreon.com/c/cuddlep00p https://www.webtoons.com/en/canvas/soggycardboard/list?title_no=270358
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@ddiakopoulos.bsky.social
I make stuff sometimes?! when i’m not doing life things, i shepard a research engineering team at apple
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@scirebdenmark.bsky.social
Scientists and academics in Denmark, rising in civil resistance to press for urgent climate action: https://denmark.scientistrebellion.org
@clongmire42.bsky.social
|| ✝️ || Sr. Technical Designer in Animation @EpicGames on #UE5 & Game Animation Sample || Big fan of clouds || "There's gotta be a better way"