Alex Mueller
Senior Render Programmer @IOInteractive 🎮
Glacier ❄ | Project 007 | Project Fantasy
prev @Ubisoft
@isabellaharo.bsky.social
Lighting Artist @Halon | Drexel GDAP ‘23 | Prev Artist @ Wanted in Hell, Digital Janitors, More | GDC Narrative Review Gold Winner ‘20 | 🏳️🌈
@fluidninjavfx.bsky.social
FluidNinja is real time, responsive fluid simulation for Unreal Engine. URL: unrealengine.com/marketplace/fluidninja-live
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@dbeckerdesign.bsky.social
Video Game Designer, among other things. Starfield Fallout Dishonored etc.
@combatglue.com
Marketing Manager @iointeractive | ex @bloodhunt | My tweets are my own | Partner by @Twitch | Samir@combatglue.com
@nickprice.bsky.social
Main Writer at IO Interactive, nerd, father, f'taghn. Prev. Lead Writer on HITMAN. 2025 is my 27th year in the games industry. WTF happened?
@gamesbysaul.bsky.social
Indie Games Developer making stuff! Technical Designer at IO Interactive 🦆 Making Devlogs on YouTube Opinions are my own.
@ioi.dk
HITMAN: World of Assassination - OUT NOW. ESRB Rating: MATURE. Developed and published by IOInteractive.
@liasae.bsky.social
French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
@direprism.bsky.social
Indie game developer from Denmark - Creating Treacherous Journeys, a Shared-World Online ARPG, together with a small remote team of awesome people. Join the cairn keepers of Thile, and keep the paths safe! steam.pm/app/2332180
@nanshii.bsky.social
Artist and Game Dev. Wife to Data Science Nerd, Mother to a T1D dotter, and Art Goblin. 35. #insulin4all (she/her) - all my views are my own I Do Art but right now it's mostly Idiot Wizards (I got that Brain Rot)
@zaskonthetask.bsky.social
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@wannesv.bsky.social
Senior Graphics Programmer at Larian Studios Guitarist 🎸, pianist 🎹, trying drums 🥁 🖤 Coding, science, cats, horror
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@sorenh.bsky.social
He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
@jackknobel.bsky.social
Game Engine Tinkerer, 🇦🇺in 🇫🇮. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
@tolerlive.bsky.social
| Currently: | Senior Lighting Artist @ #TurtleRockStudios | | www.tylerklimek.net | | Previously: | Lighting Artist II @ #EA #skate | | Senior Lighting Artist @ #DeviationGames | | Lighting Artist at #343Industries #Halo | | Twitch.tv/tolerlive |
@skillup.bsky.social
YouTube sellout https://linktr.ee/skillupyt Business only: skillup@night.co
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@booncotter.bsky.social
Aussie in the USA | Game Developer | Lead Lighting Artist | Batshit Crazy | These are my words and are not representative of my employer / doctor / therapist / mum.
@iszlachtycz.bsky.social
DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
@tehmavis.bsky.social
Cinematic Artist at Larian Studios. 'Fairly sound bloke' according to some other bloke in the Workman's Club smoking area
@mukork.bsky.social
Senior Systems Programmer @SplashDamage. Previously worked on: @Mount_and_Blade series
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@jnises.bsky.social
Gamedev, audio, rust at Embark Studios. Previously Propellerhead Software, Starbreeze.
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@neonepiphany.com
She/her. Engineering lead at @xbox.com (Gamertag: Em). I like Kit Kats. Opinions are my own, and also bad. If you use stupid fonts I will cut you. Avi by @pianta.bsky.social!