limepixl
Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io
@mobiusdigitalgames.com
An independent game studio located in DTLA. Makers of Outer Wilds and Echoes of the Eye. We make games weird & wonderful. Come explore with us.
@alexbeachum.bsky.social
Creative director of Outer Wilds. Co-creative lead at Mobius Games. Easily excited by coffee, cocktails, and the cosmos. He/Him.
@b0tster.yeag.gay
Everyones favorite yeag girl 😈 Gay af game dev 🔗 Nomura belt goth ☠ 32 🏎Coded Nightmare Kart: http://b0tster.itch.io/NMKart 🩸Coded BBPSX: 🙈 🏹Coded Arcus: https://b0tster.itch.io/arcus she/her minors dni
@adamtots.bsky.social
goblin • he/him • patreon.com/adamtots • Let Me In Your Window: https://amzn.to/4l2oOFw
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: [email protected])
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@jacobgeller.com
Makes the most normal videos on YouTube. Also a cohort on MinnMax. https://jacobgeller.com/
@foone.bsky.social
Hardware / software necromancer collector of Weird Stuff maker of Death Generators. she/they
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
@jakedelmastro.com
Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey (He/Him) 🇨🇦 I make games with my own engine https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
@madelinemiller.dev
Senior Software Engineer at @Microsoft (@clipchamp) | Developer of Minecraft mods (WorldEdit, WorldGuard, CraftBook) | Emoji Enthusiast & Disability Advocate | She/Her | Views are my own | https://madelinemiller.dev/
@ap.brid.gy
Bridgy Fed (https://fed.brid.gy/) bot user for the fediverse. To bridge your Bluesky account to the fediverse, follow this account. To ask a fediverse user to bridge their account, send their address (eg @user@instance) to this account in a chat message.…
@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
@nordicgamejam.bsky.social
The biggest volunteer-run game jam in the Nordics! 🤗 📆3-6 April, 2025 📍Aalborg University Copenhagen https://nordicgamejam.com/ See you there! :)
@lena.fyi
idk some girl or cat or panda that does music & games "verified" lena raine (that @kuraine) see what i've done at: http://radicaldream.land stay tuned for "ANOTHEREAL" coming 202X
@glassbottommeg.bsky.social
Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Working on something mysterious (prev: SkateBIRD, Hot Tin Roof, etc). She/Her 🏳️⚧️
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@landfall.se
Indie studio and makers of Totally Accurate Battle Simulator, Stick Fight, ROUNDS, Clustertruck, Air Brawl and Knightfall: A Daring Journey! Published Content Warning. Latest release: HASTE 🏃out now!
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@evolve-benchmark.bsky.social
Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency https://www.evolvebenchmark.com
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: [email protected] Blog: localthunk.com Direct contact: [email protected] 🇨🇦
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@thor.acegikmo.com
🌍 american in stockholm ❤️🩹 hepatic lipidosis survivor 📢 yelling enthusiast 🦐 deep sea creature 🪵 tree-like (creaks, likes bright lights) 🐣 son of @khyperia.bsky.social & @freya.bsky.social 🚸 tolerates @toast.acegikmo.com & @salad.acegikmo.com
@bottosson.bsky.social
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. Whishlist now! https://store.steampowered.com/app/3079100/Island_Architect
@protopop.bsky.social
Solo dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈 NimianLegends.com
@motiontwin.com
We are making Windblown (available NOW in Steam Early Access) and made Dead Cells. Indie games studio and zero hierarchy workers co-op est in 2001.
@massivemonster.bsky.social
Game making MONSTER!!! We made Cult of the Lamb! twitter sucks hehe
@supergiantgames.bsky.social
Creators of Hades, Pyre, Transistor, and Bastion. Now developing Hades II. · Merchandise: https://supergiant.games/merch · Discord: http://discord.gg/supergiant
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@lectem.bsky.social
French C++ developer, consultant & co-founder @ siliceum. Performance optimization, multithreading, rendering APIs and game engines. I know too much about Webkit and JS for my own good. I do reverse engineering for fun!
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@techconnectify.bsky.social
I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now. he/him https://www.youtube.com/technologyconnections
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@salad.acegikmo.com
🧠 forms two thoughts per day (at most) 🧀 doorstop ☁️ cloud manager 🚇 tunnel expert 🥪 brother of @toast.acegikmo.com 🐈⬛ friend of uncle @thor.acegikmo.com (aspirational) 🐈 son of @freya.bsky.social
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision