Adam Sawicki
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@lectem.bsky.social
French C++ developer, consultant & co-founder @ siliceum. Performance optimization, multithreading, rendering APIs and game engines. I know too much about Webkit and JS for my own good. I do reverse engineering for fun!
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@vilyah.bsky.social
Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers. Also at @vilya@mastodon.gamedev.place
@mliljeson.bsky.social
@andypnicholas.bsky.social
Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team. Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@iszlachtycz.bsky.social
DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
@marcocastorina.bsky.social
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@maraneshi.bsky.social
Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈 @Maraneshi@mastodon.gamedev.place https://x.com/Maraneshi
@instlatx64.bsky.social
x86/x64, SIMD, #AVX512, "Aha!" moments. I have been writing code since 1986. Budapest, Europe https://github.com/InstLatx64/InstLatx64
@boyc.conspiracy.hu
Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
@gargaj.umlaut.hu
Polyurethane audio breeder / semi-organic code regurgitation trooper 🇭🇺 🛠 @maverick-games.com, ex-Frontier, ex-Slightly Mad, ex-Perpetuum 🐱💻 @conspiracy.hu, Ümlaüt Design, scene.org, ... 🔗 https://gargaj.umlaut.hu/
@willpgfx.bsky.social
Senior graphics programmer II on T4 at Blizzard. Personal account. https://willpgfx.com
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@fcifacia.bsky.social
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them flashypixels.wordpress.com
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@dalton.gd
Technical Director @omlgames.com All things games, tools, shaders & programming. @EpicGames alumn #gamedev #UnrealEngine #rust #cpp
@reinsteam.bsky.social
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
@alariq.bsky.social
Game developer(rendering/engine). prev: TD at Dragonslake, made stuff at AMD, AvalancheStudios, Ubisoft, etc. Rock climbing, bicycle, books and guitar.
@snorristurluso7.bsky.social
Veteran game developer, currently Core Tech Lead at Unknown Worlds Entertainment working on Subnautica 2. Previous companies include Arctic Theory, CCP (EVE Online), EA (Sims), Midway Games West (Gauntlet Legends).
@eraslan.dev
Senior Engine Programmer at TaleWorlds Entertainment. Working on Mount&Blade II: Bannerlord. ⚔️ Sometimes indie. 🎮 #gamedev
@domlaz.bsky.social
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft. Proud father of two. Anime and Metal head
@braindx.bsky.social
Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
@aschrein.bsky.social
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist