@celinedewijs.bsky.social
VFX Artist at Guerrilla on Horizon Forbidden West & The Burning Shores 🏹🌿 || Views ™️|| she/her
@wlf359.com
Sr. Community Manager at Guerrilla, runs with wolves https://linktr.ee/WLF359
@timfollowsyou.bsky.social
Lead Producer Franchise Development @ Guerrilla | Former Nintendo 2nd Party | #SnipperClips #MetroidSamusReturns (views are my own)
@phomode-vp.bsky.social
Welcome to my ever growing collection of open world RPG virtual photography. I hope it inspires others to experience the joy of exploring virtual worlds in video games.
@benmccaw.bsky.social
Studio Narrative Director at Guerrilla: Horizon Zero Dawn, Horizon Forbidden West, Horizon Call of the Mountain, Horizon Lego Adventures. Book Guy: fantasy, sci-fi, westerns and especially crime. Poetry too!
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@kattevoer.bsky.social
Art-Director. Ex Guerrilla / ThatsNoMoon. I love starting over ambitious pet projects.
@bryankeiren.bsky.social
Principal Game Tech Programmer | Visual programming system for scripts/shaders/anim/fx/... in DECIMA @Guerrilla
@eeoor.bsky.social
@dennismicka.bsky.social
Sr Game Designer @Guerrilla on the Horizon Online Project. Past projects: #HorizonForbiddenWest #HorizonFrozenWilds #KillzoneShadowfall. Opinions are my own.
@astridhulsmann.bsky.social
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@sebdegraff.bsky.social
Game dev, working on Terraformers terraformers-game.com Game jams, homemade game engine dev. Sometimes streaming on youtube: 🔴 https://www.youtube.com/@seb_degraff/streams Also on mastodon: 🐘 http://mastodon.gamedev.place/@seb_degraff
@andrewhelmer.bsky.social
Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com). All views my own. He/him.
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@oktobernight.bsky.social
Artist, Author, Editor, Publisher 📚Unique: Making Photographs in the Age of Ubiquity, Milk Art Journal, GUP Magazine, Riding the Dragon, Emotion Mixer 🌍Amsterdam, NL, oktobernight.com
@godpod.bsky.social
Creator of the Universe. Daily free newsletter & animated podcast here: https://www.thegodpodcast.com
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@andrearendering.bsky.social
Real-time rendering enthusiast. Opinions are my own. Associate Graphics Engineer at Digital Legends Activision Tw: @AndreaRendering
@jamesanswer.bsky.social
Technical Art Director @ Spliced Inc. Ex. PlayStation London Studio https://answer.cc
@eelkeschipper.bsky.social
Lead Game Programmer Guerrilla. #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@jackshergoldart.bsky.social
Environment Artist at Playground Games working on #Fable ⚔️🐔 BA Hons Game Art & MSc Game Design Grad from the University Of Staffordshire 🎓 Collector of Art books 📚 He/Him Bi No AI or NFT Opinions Are My Own My Website - https://jack-shergold.carrd.co
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@downieseb.bsky.social
Beloved raconteur. Hated otherwise. Partner/Head of Production at Remote Control Productions. Managing Director at It Matters Games Owner of NOTHING MATTERS "Mr Gamescom" - Linkedin Star of "Seb Simulator 25"
@gameovergreggy.bsky.social
I was born to eat chicken wings and play video games. @kindafunnyvids. Epic Creator Code: KindaFunny. He/him. Biz Inquiries: greg at kindafunny dot com
@richardoud.bsky.social
Studio Animation Director @ Guerrilla Horizon Zero Dawn, Horizon Forbidden West, Killzone
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK