@blendogames.bsky.social
🍊 Makes video games http://blendogames.com 🍊 Just released SKIN DEEP http://blendogames.com/skindeep 🍊 Co-founder https://glitch.city
@michelkoch.bsky.social
Studio Creative Director @ Don’t Nod Montréal • Creative Director of Lost Records: Bloom & Rage • Game director and Art director of Life is Strange 1 and 2 • BAFTA winner best narrative • Game Awards nominee
@perryjon.bsky.social
Game designer on UFO 50, Air Land & Sea, Spots, Scape Goat, Time Barons. Comic author on Let Go, Constellation. Website: jonperry.com
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@diregoldfish.bsky.social
Ex-AAA dev (BioShock Infinite & more) Founded Chump Squad, developed KINE & now LAB RAT. ➕ Wishlist LAB RAT! http://bit.ly/3nQcGbY ➕ Discord: http://discord.gg/ddceuCkWSq
@dogubomb.bsky.social
Dogubomb is an indie game and film developer hidden among the long shadows of Hollywood. After a decade of making stuff for other people, we decided to make something for ourselves: Blue Prince. @blueprincegame.bsky.social
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@hellocakebread.bsky.social
Wanderstop, The Stanley Parable, The Beginner's Guide. Founder of Ivy Road.
@victoriatran.bsky.social
✨ Communications Director @ Innersloth/Outersloth/Among Us ✨ Wholesome Games organizer ✨ Community Dev newsletter: https://www.victoriatran.com/newsletter
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@steamdeck.com
The latest news about Steam Deck and Steam Deck OLED, the powerful handheld gaming PCs from the team at Valve.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@hideokojima.bsky.kojimaproductions.jp
ゲームクリエイター:僕の体の70%は映画でできている Game Creator: 70% of my body is made of movies.
@noelfb.bsky.social
Sometimes, when I'm in the right mood, I make video games and art. Or something. Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@momvsgames.com
A mom discovering the wonderful world of games. Now: Red Dead Redemption II 🎮
@philcsf.bsky.social
Game designer/coder in Scotland. Likes board games, pro wrestling, retro tech, and other ADHD rabbit holes. He/Him. All opinions are my own.
@compiler-explorer.com
A website for exploring the output of compilers. aka godbolt.org Supports C, C++, Rust, Fortran, COBOL and many many more. Support us at https://patreon.com/mattgodbolt
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@culturecrave.co
The latest pop culture news — mostly movies, TV, video games, and social media 🎥🎮 Join our discord discord.gg/culturecrave | subscribe to our newsletter culturecrave.co 📩 | email info@culturecrave.co | Founded by @zachwilliamson.bsky.social
@samlakewrites.bsky.social
Writer. Director. BAFTA nominated actor. Max Payne. Alan Wake. Quantum Break. Control.
@darksquid.co.uk
~reading, cycling, gaming, vegan nerd~game dev~scottish greens~edinburgh environs~ 🏴🇪🇺🇵🇸
@mostunfurrowed.bsky.social
senior production coordinator: lighting @ r* north / my opinions are my own and not of r* / IWGB & BAFTA member / he/him join a union.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@xkcd.com
@safety.bsky.app
Sharing updates about trust and safety on Bluesky. This account’s mentions are not actively monitored. To report a post or account, use the in-app reporting feature. Community Guidelines: https://bsky.social/about/support/community-guidelines
@liamwong.com
☔️ Director, Game Developer & Photographer in Tokyo 🏴🇯🇵 💜 Author: TO:KY:OO & AFTER DARK 👾 Visual Director, ▧ UNSEEN, Prev:Art Director, Ubisoft MTL 💌 hello@liamwong.com ☔️ linktr.ee/liamwong
@stanard.bsky.social
Principal Engineer in Xbox Graphics Former Engine Programmer at PlayStation Optimization Specialist Raytracing Enthusiast
@ammedeiros.bsky.social
graphics programmer @ rockstar games prev: unity, ubisoft 🇧🇷 | opinions expressed are solely my own