Slang Shading Language and Compiler
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@nolram.bsky.social
Hi I'm Marl and I make digital things! Any pronouns. DMs always open. Technical Artist / Game Audio person looking for work! You can find some of my wonky music here: https://nolram.bandcamp.com/
@peter.budziszew.ski
Software engineer, graphics and low level expert. Tech, politics, dogs, demoscene, random stuff. Mainly lurking, occasionally replying. I live in Sydney.
@jaburns.bsky.social
Programmer and game designer, working on Rebounder with @thirtythreegames.bsky.social
@osayami.bsky.social
Linux & Foss advocate , content creator D-16 صانع محتوى عن تطوير الالعاب ، البرمجيات الحرة و مفتوحة المصدر ، لينكس و صناعة البرمجيات Community manager at Sudanese Game Collective
@krizzlica.bsky.social
graphics programmer, musician, training artist. obsessed with beauty.
@doragonhanta.bsky.social
Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
@rbrisita.bsky.social
Daydreaming night owl. Created https://github.com/codegps/vsc-codio and working on the https://codegps.co/ platform. Conversational UIs too!
@assassin.dev
That girl from South Africa who plays beat saber, VRC and occasionally writes functional code on stream assassin.dev
@cutesthypnotist.bsky.social
⚛️ Ph.d. in Computer Science 💖 VR + AI researcher 🔰 日本語 🦀 trait CallMeMaybe<'a, 'b>
@frooxius.bsky.social
VR game dev. Working on Resonite - realtime collaborative social VR sandbox platform. Original Oculus Kickstarter backer. Can be caught stealing reality. Furry. https://patreon.com/resonite
@tomaszbednarz.bsky.social
SIGGRAPH Asia Conference Advisory Group Chair, ACM SIGGRAPH Executive Committee Director, Director of Strategic Researcher Engagement at NVIDIA
@julienaubert.bsky.social
Indie game dev, working on a puzzle fighter. SW engineer (20yoe, ex Apple), B.Sc in Physics. Nostalgic for vintage computers, love the demoscene. Live in Barcelona, grew up in Sweden. 📬 join my mailing-list: https://www.starshadestudios.com
@martinic.com
https://martinic.com Audio software developers with a passion for accurately modeling classic electronic instruments and effects to the highest possible quality.
@language.metaproject.frl
Meta, a #HumanFriendly #Programming #Language Reducing #software waste - Productive - Highly efficient & blazingly fast - Universal, runs from #8bit #Atari 2600 to #64bit #PC, to #web #browsers, to #IBM #S390 #mainframes https://language.metaproject.frl
@olilarkin.bsky.social
Music Technologist. Software engineer at Ableton, lead developer of iPlug2 framework. Maker of VirtualCZ and Endless Series plug-ins.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@mathrandir.bsky.social
I can't believe this username wasn't taken. There are other people who deserve it more, but I took it. It is mine now. About me : See pinned post.
@vbosch.bsky.social
Transkriptorium AI co-founder & COO, Systems & Web Programmer, ML Researcher, BJJ student, Dad
@craigkolb.net
Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!” https://github.com/cek
@helderfigueiredo.bsky.social
@reinsteam.bsky.social
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@solidangle.bsky.social
CTO and Co-founder of Disbelief, a different type of game studio. www.disbelief.com we've worked on: Pacific Drive, Minecraft, Tiny Tina's Wonderlands, Gears Tactics, Gears 5, Borderlands 3, ... I've worked on: Gears 5, BioShock Infinite, Stranglehold
@johncoder.bsky.social
programmer focusing on mathematics, algorithms, graphics, a-life, optimization, open source, Rust, and assembly coding 10 years AAA video game studio experience immigrant🚢 vegan🥗 atheist🔭🔬 LGBTQI+🏳️🌈 BLM🧎🏻free Ukraine 🇺🇦 free Palestine 🇵🇸☮
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@complex-number.bsky.social
Half software engineer, half motorsport enthusiast, half Math expert || Between Real and Imaginary, in the i of the storm || My views are your own.
@uhahne.bsky.social
he/him, Professor for Computer Vision in Media Applications, all about 3D graphics and vision, currently dealing with radiance fields and their applications
@miguedorta.bsky.social
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
@st01014.bsky.social
Code synthesizing Carbon-Silicon based lifeform 🖥️🧬 #Coding #Math #Physics #HPC & #AI #RetroTech #Aerospace #AESTHETICS Random #Nerdiness & #Shitposting
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@shouth.dev
@oroppas.bsky.social
@compiler-explorer.com
A website for exploring the output of compilers. aka godbolt.org Supports C, C++, Rust, Fortran, COBOL and many many more. Support us at https://patreon.com/mattgodbolt