Mika Vehkala
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
@bentoudev.bsky.social
Senior Animation Technology Programmer at Techland. All opinions are my own.
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@georgetakei.bsky.social
I’ve boldly gone into the clear blue yonder. Follow for more recipes and tips.
@dekubrush.bsky.social
✦ 🏴 Senior Character Artist on Overwatch 2✦ He/Him ✦ Tarnished ✦ Personal account, my views are MINE!
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@johannakonttori.bsky.social
Yleistajuisen tiedeviestinnän ystävä, sivistyksen puolestapuhuja. FT, tutkimuskoordinaattori, Helsingin yliopisto. / PhD, research coordinator, University of Helsinki.
@silliet.bsky.social
Principal Narrative Designer @Housemarque. CONTROL, Returnal, SAROS. I like weird things. Bigots need not follow. She/her
@jomperr.bsky.social
Experienced Hard Surface Artist @ Avalanche Studios Group. Currently working on Contraband. Opinions are my own. He/Him.
@asavolainen.bsky.social
Head of Security at @cscfi.bsky.social CEO and information security advisor at Halwick Ltd Author of Helsinki Cease-Fire RPG Dad, role game player, snowboarder, hiker. #finnish & #english
@icoarts.bsky.social
Game design/Art & design major @ Lindenwood University Prev: Game design intern/team lead @ Sports Media Inc. Horror and cult film fanatic He/him -- 🖤🤍💜 -- 25 Portfolio: https://ianobst.myportfolio.com/ Letterboxd: https://boxd.it/Jyfv
@jessecox.bsky.social
Producer of the monster prom franchise 🦋 Somehow on HBO 🎬Streaming/Creating/Goofing since 2010 Inquiries: JesseCoxBiz@gmail.com
@peppepappa.bsky.social
Composer (Alan Wake 2, Control, Crossfire X, Quantum Break, Alan Wake 1, some pop and dance music too - among other things). Neon2. Classical Trancelations, "Lowland". Audio Branding / Sonic Identity.
@puzzledpolygon.bsky.social
Senior Hard Surface Artist @ Remedy Pan, ND - They/Them - Certified adorable menace GER/ENG/FR https://artbysebastianschulz.carrd.co/ I make music: https://tobuildtheirbeacons.carrd.co/ Views and opinions are my own!
@apmassaro3.bsky.social
Foreign policy fella | Fighting dictatorship and corruption | Views my own
@victoriatran.bsky.social
✨ Communications Director @ Innersloth/Outersloth/Among Us ✨ Wholesome Games organizer ✨ Community Dev newsletter: https://www.victoriatran.com/newsletter
@stirpicus.bsky.social
Writer. Mostly video games. Currently working on the Max Payne 1+2 Remakes at Remedy Entertainment. Formerly Telltale, Fortnite, MultiVersus, Netflix, others. Just a kid from Rhode Island on a strange adventure in Finland. He/Him. www.ericstirpe.com
@brandon.insertcredit.com
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
@llyann.bsky.social
Principal Narrative Designer at Remedy. Formerly of Bad Robot, Telltale. I draw pictures sometimes.
@thesuddenstop.bsky.social
A welcoming community hub for Remedy Entertainment fans! 🎮 Max Payne, Alan Wake, Quantum Break, and Control. ☕️ http://Ko-fi.com/thesuddenstop. (Run by Rachel) Visit the website: alanwake.info
@brookemaggs.bsky.social
Principle Narrative Designer at Remedy | Fiction Writer | Cool, but goes to bed early | She/her www.brookemaggs.com
@arndreth.bsky.social
Turning caffeine into code, through questionable osmosis ▫️Gameplay, Network & Tools Programmer▫️Let's chat projects! Here, There & Everywhere▫️Formerly at Payload Studios, Spilt Milk Studios, Bithell Games, Sigtrap GamesAid & SpecialEffect Ambassador
@simonwasselin.bsky.social
Associate Game Director @Remedygames, ex @Quantic_Dream, scifi, architecture, existential crisis and french in Finland ! Here for the cats and knowledge. He/his.
@karensoh.bsky.social
Senior Cinematic Designer @remedygames.com🔸 Former Blizzard, High Moon, etc. 🔸 Personal account, opinions are my own 🔸 She/Her 🔸 #StopAsianHate 🇺🇸 living in 🇫🇮 🔗 https://karensoh.carrd.co/
@vidaisonline.bsky.social
🌼 senior community manager @remedygames.com 🌼 time zone hater, horror stan, weeping dipshit 🌼 she/her
@levarburton.bsky.social
Kunta, Geordi, Reading Rainbow guy. Flies twice as high… #bydhttmwfi
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@raphlife.bsky.social
He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
@larsbakken.bsky.social
Senior Design Lead at Bungie working on Marathon. Lover of video games, dogs, and horror films.
@chetsucks.com
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
@jeffhamilton.bsky.social
Game designer at Blizzard. He/him. Fan of: comics, music, archery, my cats. Personal account, all opinions are just mine. formerly @jeffahamilton on Twitter https://jhamilton.bearblog.dev/blog/ for blog-shaped thoughts
@villeruusutie.bsky.social
Principal Animation Programmer at Remedy working with Motion Matching, optimizations and own tech. Climber, acrobat, Aikido and Karate practitioner. Ex Wushu, Wing Tsun, Tang Lang, etc...
@khyperia.bsky.social
fractal witch, space dork 🔭 ~ she/her, anxiety (AvPD, GAD), 🖤🩶🤍💜 ~ makes stuff at @landfall.se
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@andytouch.bsky.social
Creative Developer -> Games, Demos and Tools! Future: ??? Prev: Unity (Gigaya), Mrs Wordsmith, Vesper, Teacher Brit living in Copenhagen! Loud Gigs / Stop-motion Games / Weird Films andytouch.xyz
@yuuhaw.bsky.social
Executive Producer, Head of the Control franchise at Remedy Entertainment BAFTA member Games, Taekwon-Do, Bass, Movies, TV, Music
@xkcd.com
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@johnburnett.com
🏳️🌈, did game things, now doesn't? https://johnburnett.com/ https://mastodon.social/@johnburnett