Mikkel Fredborg
Tech-lead at Light Brick Studio. LEGO Builder's Journey, Youropa, Play-Doh TOUCH, Pause, Kalimba, Max & the Curse of Brotherhood, tree[d], gile[s], BHunter, WormOut 2097, Astrokid etc..
@joosteggermont.bsky.social
art-director • game artist at Geometric Interactive || he/him https://linktr.ee/joosteggermont
@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
@stepickford.bsky.social
Full time video game developer. Some time comic artist. Not won an award since Primary School.
@atholm.bsky.social
Making games at the LEGO Group 🧱🕹️ Pilot ✈️ | Gamer 🎮 LEGO.com/games
@nintendo-europe.bsky.social
Nintendo's unofficial European account. Our apologies for not being able to respond to questions – we'll be listening! (This account reposts everything tweeted by @NintendoEurope until they officially join BlueSky.)
@bjarnen.bsky.social
Senior Level Designer @ IO Interactive. Musician and overall nerd
@simogo.com
Lorelei and the Laser Eyes • Sayonara Wild Hearts • SPL-T • The Sailor’s Dream • DEVICE 6 • Year Walk • Beat Sneak Bandit • Bumpy Road • Kosmo Spin simogo.com
@shinengames.bsky.social
Video Game developer (The Touryst, FAST RMX, The Punchuin, Nano Assault NEO, FAST Racing NEO, Art of Balance, Iridion, ...) http://shinen.com/impressum.html
@halisavakis.com
He/Him - Tech Artist @Okomotive (tweets are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@jimjagger.bsky.social
VP of Animation at Rockstar Games Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean Views are my own
@catlikecoding.com
Dutch developer and tutorial writer for Godot and Unity. https://catlikecoding.com
@olima.bsky.social
co-founder & director Future Friends Games futurefriends.lol publishing & self pub support for cool indie games // this is what dreams are made of // he/him // 6 x GDC speaker // latest GDC talk https://youtu.be/-341jEXj-iI
@danthat.bsky.social
Director of BAFTA-winning indie game studio Size Five Games Lair of the Clockwork God | The Swindle | Behold the Kickmen | Ben There, Dan That! | Time Gentlemen, Please! | Gun Monkeys | Privates | Gibbage www.sizefivegames.com
@journaliciouz.bsky.social
Making sp00ky games and writing bits in Copenhagen. Wishlist Cathedral of Sorrow today! ☠️
@alexstrook.bsky.social
Game dev - Made The Spirit and the Mouse with @LukaTheMouse.bsky.social - Will make typos in EVERY tweet 🐁 - He/Him Check out next game SQUEAKROSS here: @alblune.bsky.social 🐭WISHLIST: s.team/a/2871440 #gamedev #squeakross #spiritmouse
@jayweston.bsky.social
#indiedev creating Exo Rally Championship https://store.steampowered.com/app/2262020/Exo_Rally_Championship/ Also worked on/created: Exo One, Unknown Orbit, Zombie Outbreak Simulator, Dirt Track Racing, Powerslide.
@viihm.bsky.social
Disappointed but not surprised | 3D Environment Artist / Prev at: @DisneyDLV by @Gameloft, @PlayWonderbox and @HorizonChase by Aquiris | 🚫 NFT AI Icon by: @mayarasampaio.bsky.social Artstation.com/vitoriamagalhaesp #3DArtist #LowPoly #BRArt #GameDev
@scholes.bsky.social
Thomas, He/Him Freelance Concept Artist - http://ArtofScholes.com 343 Industries, ArenaNet, Disney Interactive.
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@halfpastyellow.bsky.social
Indie game studio. We make fresh, playful experiences for YOU to enjoy! Wishlist Tempest Tower ♜! https://hpy.lol/TempestTower Buy Time on Frog Island 🐸! https://hpy.lol/ToFI Join our Discord! http://hpy.lol/Discord
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@fliptophead.bsky.social
NVIDIA developer relations director , Sunderland fan , travel , music, creator of many video games, retro computing enthusiast and family guy. Pineapple on pizza evangelist. Opinions are my own
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@sumsar.bsky.social
Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
@mytino.bsky.social
Game dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsauce.bsky.social Join our game's Discord: https://discord.gg/XWXAHTEsfX
@geometricinteractive.com
Game studio that created COCOON, founded by former Playdead employees @carlsengames.bsky.social and @schmid.dk You can buy COCOON on Steam: http://bit.ly/CocoonSteam_TW
@duffadash.bsky.social
Your local towel-wearing game preservationist librarian. Autisticly obsess over #dkgame, terrible horror movies, adventure games and weeb shit. He/Him.
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@bendavies.bsky.social
Contemporary Literature, Novels, Theory, Time, Readers, Reading, Sociology of Literature. New book - Reading Novels During the Covid-19 Pandemic. Currently working on reading practices, times, and spaces.
@nickcarver.bsky.social
Artist & developer making a cool thing with cool people. Prev: Riot, Blizzard, Epic, Heart Machine, thatgamecompany, Bungie, Phoenix Labs, Wildlife, FRD.
@wearedelasoul.com
The official account of De La Soul Follow Posdnuos @posplugwon.bsky.social 🌼🌼🌼 https://linktr.ee/wearedelasoul
@wadarass.bsky.social
CTO Cornerstone Interactive Studios / gamedev / graphics, engine programmer / foodie #wearegameheads
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@ptrbrn.bsky.social
Co-founder of comedy game studio Triband — made WHAT THE GOLF?/BAT?/CAR? - he/him
@danmillerdev.bsky.social
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@flarup.bsky.social
🇩🇰 Designer ✦ 🕹️ CEO of Northplay ✦ 📓 Author of http://appiconbook.com ✦ Dad Level 2
@nilskoster.bsky.social
Designer, game-artist, dev, I build prototypes, procedural animation, UX-, IxD- & game design. Making #deadRDY - A survival horror game for kids