@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@bottosson.bsky.social
Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. bottosson.github.io
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@playstationpark.bsky.social
Daily PlayStation GIFs & Artwork. 100% Unofficial. Run by @ryan.makesvideogames.com
@jmeseguerdepaz.bsky.social
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@shaderjoe.bsky.social
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
@amplifycreations.bsky.social
We make cool #Unity3d stuff, created Amplify Shader Editor. Asset Store: https://tinyurl.com/AmplifyAssetStore Discord: https://discord.gg/SbNs7zK
@thephd.dev
💀 The C Standard Cannot Be Replaced And Will Never Be Destroyed. 💀 ✍ Writing: http://thephd.dev 📷 Avatar KIINGKISMET (https://kiingkiismet.com/) 🖼 Banner WusdisWusdat (https://wusdiswusdat.crd.co/)
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@nickprice.bsky.social
Main Writer at IO Interactive, nerd, father, f'taghn. Prev. Lead Writer on HITMAN. 2025 is my 27th year in the games industry. WTF happened?
@dbeckerdesign.bsky.social
Video Game Designer, among other things. Starfield Fallout Dishonored etc.
@gamesbysaul.bsky.social
Indie Games Developer making stuff! Technical Designer at IO Interactive 🦆 Making Devlogs on YouTube Opinions are my own.
@karaboudjan.bsky.social
Codewrangler at IO Interactive. Interested in current affairs, geopolitics, history and stuff. Old man yells at cloud incarnate.
@jensbc.bsky.social
@ioi.dk
HITMAN: World of Assassination - OUT NOW. ESRB Rating: MATURE. Developed and published by IOInteractive.
@troy-s.bsky.social
Gadfly of orthodoxy around colourimetric stimuli framings of colour. Colour is cognition. Make things matter. Bridged over here https://bsky.app/profile/troy-s.mastodon.art.ap.brid.gy
@jimkjellin.bsky.social
CTO of MachineGames. Everything on here is my personal opinion and views.
@pouncelight.bsky.social
#TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins. 🐑 http://s.team/a/2198150 💌 https://pouncelight.games/tiny-glade/
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@erwinterpstra.bsky.social
Technical Director @ Grendel Games Currently working on Laptitude: a game and custom peripheral to train laparoscopic surgeons. Passionate about graphics, robotics and AI. https://erwinterpstra.com | https://grendelgames.com
@ioennir.bsky.social
Rendering engineer (AAA) & gamedev by day Indie dev by night PUBG Mad | ex- Striking Distance Studios d&d enjoyer they/them Pfp by my bestie: @inkeyjay Opinions are my own
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@sorenh.bsky.social
He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@jcash.bsky.social
Co-founder & CTO www.refold.io Developer www.defold.com Mastodon: https://mastodon.gamedev.place/@jcash Twitter: https://www.twitter.com/mwesterdahl76 LinkedIn: https://www.linkedin.com/in/jcash/ Blog: https://www.sizeofvoid.com Ex UDS, Avalanche Studios,