@markpauly.bsky.social
Professor at EPFL, Director of the Geometric Computing Laboratory https://www.epfl.ch/labs/gcm/
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@ahdhn.bsky.social
Postdoc at MIT. HPC - Geometric Data Processing (he/him) ahdhn.github.io
@qianqianwang.bsky.social
@si-cv-graphics.bsky.social
Trending papers in Vision and Graphics on www.scholar-inbox.com. Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@rubenwiersma.nl
Postdoc at ETH Zürich, studying geometry processing and geometric deep learning. Previously PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
@andlon.bsky.social
Researcher and PhD candidate @ RWTH Aachen University. I work in the intersection between math, physics and software. Simulating the macroscopic world 🌍🦀 andreaslongva.com
@jedumas.bsky.social
Senior research engineer at Adobe, working on geometry processing and physical simulation, sometimes improving our build system. Current interests include boardgames, hiking, woodworking, traveling, dancing, music, and photography! Opinions are my own.
@whiting.bsky.social
Faculty in CS at Boston University working on graphics and fabrication
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@tobiaspfaff.bsky.social
Research scientist at NVIDIA. Learned physics models, generative video & more.
@noamiko.bsky.social
Assistant Professor @ University of Montréal Associate academic member @ Mila 3D Geometry Processing, Machine Learning, Computer Graphics
@isohedral.ca
Mathematics, Computer Science, Art, Design, Music, Soup, Pedantry. he/him/anything Mainly over at @csk@mathstodon.xyz, but happy to follow people here and might check in occasionally.
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@diwlevin.bsky.social
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth Opinions are my own and do not represent either of my employers
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@mvandepanne.bsky.social
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@magrawala.bsky.social
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford. http://graphics.stanford.edu/~maneesh
@nervousjessica.bsky.social
artist, designer, programmer. Co-founder of Nervous System, a generative design studio that plays with code, science & digital fabrication http://n-e-r-v-o-u-s.com
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@samuelvaiter.com
CNRS Researcher in maths & computer science. My (current) focus is machine learning and optimization. I live & work in Nice 🇫🇷 website: https://samuelvaiter.com
@viditnanda.bsky.social
Professor of Mathematics at Oxford and Fellow of Pembroke College: people.maths.ox.ac.uk/nanda
@pseudomanifold.topology.rocks
Dad · Geometry ∩ Topology ∩ Machine Learning Professor at University of Fribourg While #geometry & #topology may not save the world, they may well save something that is homotopy-equivalent to it. 🏠 https://bastian.rieck.me/ 🏫 https://aidos.group
@nervousjesse.bsky.social
Cofounder and Chief Science Officer at Nervous System. Computational designer interested in geometry, fabrication and simulation. Also jigsaw puzzles, ceramics and fungi https://nervo.us
@jdigne.bsky.social
CNRS Researcher in Geometry Processing at Liris, Lyon (views are my own) https://perso.liris.cnrs.fr/julie.digne/
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@nbonneel.bsky.social
CNRS research director in computer graphics, part time assistant prof at Polytechnique
@msmathcomp.bsky.social
Assistant professor (academic track) at the Computer Graphics and Visualization group of TU Delft, working in the field of #illustratingmath, #dataviz, and #mathart. (he/him) Personal Website: https://ms-math-computer.science
@r3rt0.bsky.social
Into brain development and evolution (+open science, generative art, genomics, music, 🇨🇱...). If you have questions about mechanical morphogenesis, I have more! https://orcid.org/0000-0002-6671-858X
@alisonmartin57.bsky.social
3D weaver - bamboo, textile, paper https://www.nytimes.com/2019/07/29/science/math-weaving-bamboo.html?smid=nytcore-ios-share&referringSource=articleShare
@hanusadesign.com
Turning mathematical concepts into wearable art. We make Mathematical Jewelry, first modeled using computational software and then 3D printed for you. Supporter of all things #mathfashion. Proudly NYC. Meet the artist @mathzorro.bsky.social
@diffgeom.bsky.social
Differential Geometry, an online shop at diffgeom.com Run by Andrew D. Hwang ("Hwang" rhymes with "song" more or less), he/him: Freelance mathematician and mathematical artist (no machine learning), difficult to summarize
@thuereygroup.bsky.social
Professor @ TUM | Making numerical methods and deep learning play nicely together | Fluids | Computer Graphics
@dgtal.bsky.social
Digital Geometry Tools and Algorithms Library DGtal.org, https://github.com/DGtal-team/DGtal C++/python library for digital data geometry an d topology processing.
@timweyrich.bsky.social
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.