Tim Weyrich
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
@valentinbraeutigam.bsky.social
@gglasze.bsky.social
Working Group Cultural/Political/Digital Geographies & Chair of Cultural & Political Geography @FAU; German Committee of the International Geographical Union
@uteverstegen.bsky.social
Archaeologist and Art Historian. Chair of Early Christian Archaeology @UniFAU. 🏺
@jcondor.bsky.social
PhD student in Computer Graphics at USI Lugano, Switzerland under Prof. Piotr Didyk. Photographer in my spare time. https://arcanous98.github.io/
@justachetan.bsky.social
PhD Student at Cornell. Working in Vision and Graphics. justachetan.github.io
@mashhuda.bsky.social
@ivopavlik.bsky.social
@schtepf.bsky.social
Computational Corpus Linguistics @unifau.bsky.social | https://www.stephanie-evert.de/ | trans woman 🏳️⚧️ | music: violin, electric guitar, more to come | married to Sean | pronouns: she/her | views: my own 🏳️🌈
@xkcd.com
@kapoorshreya18.bsky.social
PhD Student @ Cognitive Computer Vision Lab, FAU Erlangen-Nüremberg
@mharrer.bsky.social
PhD Student @ FAU Erlangen-Nürnberg, Institute for Digital Reality Point Rendering and Novel-view Synthesis reality.tf.fau.de/staff/m.harrer.html
@hornegger.bsky.social
Computer scientist, currently president of FAU Erlangen-Nürnberg.
@kjw-chiu.bsky.social
Assoc. Prof. of Computer Science at Binghamton University. Science groupie. Also parallel computing, AI4Science. I mainly reply, haphazardly and eclectically. Expect silly jokes, random things that I found interesting, etc.
@profvr.bsky.social
Professor of VR, AR, XR and related concepts at University College London. Interested in presence, plausibility, interactivity, social environments, devices. Also games, puzzles, cocker spaniels and mountains.
@ajdavison.bsky.social
From SLAM to Spatial AI; Professor of Robot Vision, Imperial College London; Director of the Dyson Robotics Lab; Co-Founder of Slamcore. FREng, FRS.
@everaertmartin.bsky.social
PhD student in #EPFL 🎓 AI/image generation 🤖 #EPFL #CentraleSupélec #LyceeSaintLouis alumni Reposts ≠ Endorsement https://martin-ev.github.io/
@michamahlberg.bsky.social
Corpus Linguist, Discourse Analyst, Victorianist, Climate Science & Climate Discourse, Host of the Life & Language podcast https://michaelamahlberg.com/
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@nholzschuch.bsky.social
Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. He/Him
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@selfshadow.com
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@csprofkgd.bsky.social
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2025 Publicity Chair on X 📍Toronto 🇨🇦 🔗 csprofkgd.github.io 🗓️ Joined Nov 2024
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@panthavma.bsky.social
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games! https://panthavma.com
@mvandepanne.bsky.social
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@clairebraeuer.bsky.social
MSc CS @ ETH Zurich (CV, CG, ML/AI) Currently learning about point cloud registration for robotics. 📍Zurich
@ericbrachmann.bsky.social
Niantic Research. Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable. http://ebrach.github.io