@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@coincidence.games
Coincidence is a cooperative game studio created by ex-Zachtronics developers. Zach Barth is no longer teaching high school and is making games again.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@mobiusdigitalgames.com
An independent game studio located in DTLA. Makers of Outer Wilds and Echoes of the Eye. We make games weird & wonderful. Come explore with us.
@ircss.bsky.social
Creative Lead in Realities IO, made Puzzling Places and Superflight https://ircss.github.io/
@spacemanbones.bsky.social
@twominusthree.bsky.social
Game developer, cheesecake enthusiast, supporter of dead formats.
@tayl1r.itch.io
Solo indie developer and practicing autistic. Making sys:tan. Made Witching Stone, Touhou Library Survivors, SOKOBOT 東京在住のゲームデザイナーだよ linktree: alexandertaylor.net
@alexstrook.bsky.social
Game dev - Made The Spirit and the Mouse with @LukaTheMouse.bsky.social - Will make typos in EVERY tweet 🐁 - He/Him Check out next game SQUEAKROSS here: @alblune.bsky.social 🐭WISHLIST: s.team/a/2871440 #gamedev #squeakross #spiritmouse
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@draknek.bsky.social
Personal website: https://alan.draknek.org/ Head Draknek at Draknek & Friends, making thinky puzzle games. He/him. https://www.draknek.org/ Our next game: The Electrifying Incident https://store.steampowered.com/app/3352300/The_Electrifying_Incident
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@jarmustard.bsky.social
・Reposts of game dev and art・ ・Cofounder of Subset Games・ ・she/her・ ・京都・
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @Danc@mastodon.gamedev.place Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@okremiok.bsky.social
@chsxf.dev
Senior Dev at @altshiftgames.bsky.social, Working on Crying Suns and other projects. Apple user. If our games run on Mac, it's because of me. Creator of https://vgtunes.chsxf.dev He/him. Personal account. Views are my own. https://chsxf.dev
@krajzeg.bsky.social
Creator of Slipways: 🚀 https://s.team/a/1264280/ 🚀 Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike! ⚔️ https://krajzeg.itch.io/solitomb ⚔️ Posting about all of it. Possibly overthinking the whole thing.
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@nocontexttrek1.bsky.social
Double dumb-ass on you. (And so fourth) #AltText enthusiast. Same account as mastodon, currently dark on twitter. Any other similar accounts are not me. JRE_LLAP on vemo for tips🤜🏼🤛🏼 #StarTrek
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@dril.bsky.social
Never Bullshit I challenge any and every one who wants to kick my ass to a debate . https://www.patreon.com/dril https://www.instagram.com/dril_real https://linktr.ee/drilreal
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@hbomberguy.bsky.social
🖥️ Gaming Youtuber, Media Critic, Philosopher King 🤴 💙 Patreon.com/Hbomb 📩 Enquiries to contact@hbomb.zone
@sora-sakurai.bsky.social
ソラ(Sora)代表 ゲームデザイナー/ゲームディレクター 『星のカービィ』『大乱闘スマッシュブラザーズ』など。 とりあえずアカウント作ってみました!
@tsoding.bsky.social
Recreational Programming: - http://twitch.tv/tsoding - https://www.youtube.com/@Tsoding - https://www.youtube.com/@TsodingDaily ⠀⢀⣰⣾⡿⣶⣿⠿⣶ ⢠⣼⣿⣿⣷⣿⣿⣶⠉ ⢸⣿⣿⣿⣿⣿⣿⠀⠀
@rfleury.bsky.social
Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app