Paolo Surricchio
Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
@blender.org
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 blender.org #b3d
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@erikrobson.net
Game Designer/Artist | LD @ TNM | Designer/artist @ Valve | Lead Designer @ Double Fine | Lead Designer @ 3DO | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact 26 years making games professionally. On Signal @ ErikRobson.47
@nelsanderson.zone
Founded Sonderlust, helped design Firewatch, lead designer on Mark of the Ninja, and the only Canadian game developer born & raised in Wyoming. https://sonderlust.horse/
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@derek-lieu.com
🎬 Game trailer editor who made trailers for: Half-Life Alyx, Among Us, Psychonauts 2, Riven, Spelunky 2, Firewatch, Dead Cells, Viewfinder, Stray Gods, and more! He/him https://dereklieu.carrd.com
@jeremygreer.bsky.social
Podcasting about all the things: X-Men, X-Files, SPN, Merlin, Game of Thrones, Hannibal. Fuck TERFs. Free Palestine. Currently crushing on a fictional serial killer that eats the rude. @rudeeats.bsky.social
@janeng.com
Operations Director at Gardens 🌳. I used to build game worlds and now I’m building a game studio. Prev Valve, Campo Santo. Was 3D env art on Half-Life: Alyx, Firewatch. Etc. Immigrant. She/her. 🐱 http://www.janeng.com 🌳 http://www.gardens.dev
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@cpruett.bsky.social
Director of Games @meta. Thirty years of game dev, incl. Dead Secret, Wind-up Knight, and sick Hypercard stacks. I am a walking encyclopedia of horror games.
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@selfshadow.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@jobyek.bsky.social
🏢 Principal Env Artist @WildlightEnt 🎓 Env Art Mentor @skilltree_inc ⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto ✨ Dabbles in cooking/photography
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@bburbank.bsky.social
video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it. エンディングまで泣くんじゃない。 avatar by @michaelfirman.bsky.social
@woookie.bsky.social
Graphics programmer, currently working at Keen Software House on VRAGE3. Previously Deck 13, Flying Wild Hog.
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@noio.games
he makes games, including: 🏰 Kingdom: New Lands 🌱 Cloud Gardens 🍕 Pizza Possum
@watabou.bsky.social
Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon. https://www.patreon.com/c/watawatabou
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@jonathan.gameanim.com
Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro. gameanim.com
@npurkeypile.bsky.social
A heavy metal horror game where you hunt monsters from folklore. 🤘🏹🔥The Axis Unseen on Steam: http://bit.ly/3ryQ6Zg Before: Skyrim, Fallout, that game in Grandma's Boy, etc.
@kaylousberg.bsky.social
3D artist - Makes fun things 🎮 Itch : kaylousberg.itch.io 💻 Unity : assetstore.unity.com/publishers/88507 💖 Patreon: patreon.com/kaylousberg Join the KayKit community here : https://discord.gg/JC7HGnnUqH #gameassets #gamedev
@aurumek.bsky.social
Homesick for a world that never existed. 🌿 Prints available, Lore on Patreon 🌱 https://linktr.ee/Aurumek
@screencache.bsky.social
A cache of beautiful game screenshots from all of your favorite titles. Not automated, human curated and operated by artist @petedimitrovart.com Daily posts for your inspiration.
@choy.bsky.social
Funemployed. Formerly director of Substance Modeler, Adobe Medium, games and film vfx.
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@rodkin.online
Designer at Valve. Helped make Half-Life Alyx, Firewatch, The Walking Dead, Sam & Max, Tales of Monkey Island, Idle Thumbs 🐘 idlethumbs.social/@ja2ke 🕸️ rodkin.online Avatar by @michaelfirman.bsky.social
@vanaman.bsky.social
writer and game developer at valve worked on: half life: alyx, aghanim's labyrinth, firewatch, the walking dead s1, tales of monkey island, puzzle agent, poker night, wallace and gromit's grand adventures, in the valley of gods trailer
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@thomas-griebel.bsky.social
Sr graphics programmer @ Meta Past: id, Raven. DOOM, CoD I share mostly game and graphics content here. Opinions my own! :D Madison, Wisconsin http://github.com/tgriebel/
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.