Martin Garstenauer
previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@lalber.bsky.social
@nuget.org
#NuGet is the package manager for .NET. Packages: http://NuGet.org Docs: http://docs.microsoft.com/nuget GitHub: http://github.com/nuget/home
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@thatsgoodweb.bsky.social
my hearts as full as a baked potatah i post sci-fi/fantasy/retro/weird art and images mostly 🚨this is a no AI zone🚨
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@stonet2000.bsky.social
PhDing @UCSanDiego @HaoSuLabUCSD @hillbot_ai on scalable robot learning, reinforcement learning, and embodied AI. Co-founded @LuxAIChallenge to build AI competitions. @NSF GRFP fellow http://stoneztao.com
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@calsbeek.bsky.social
Programming asks you to take your dreams and shatter them into little pieces so that other programmers can call methods on them
@kaylacinnamon.bsky.social
Senior Product Manager at Microsoft for Microsoft PowerToys & Windows developer experiences | Former PM of Windows Terminal & Cascadia Code 👩🏼💻✨
@tomspilman.sickhead.com
Programmer and co-owner of Sickhead Games, Board member at the MonoGame Foundation, human analog. sickhead.com | monogame.net | github.com/tomspilman
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@sjb3d.bsky.social
Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.
@avaloniaui.net
Develop desktop, mobile, embedded, and WebAssembly apps with C# & XAML from a single codebase. https://avaloniaui.net
@embarkstudios.bsky.social
Embark Studios is a Stockholm-based games studio, on a mission to blur the line between playing and making. Makers of ARCRaidersGame and @reachthefinals.
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@stabilityai.bsky.social
We are building the foundation to activate humanity's potential. Visit us @ stability.ai.
@lemire.bsky.social
Daniel Lemire is a Computer Science Professor at the University of Quebec (TELUQ). Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking.
@xkcd.com
@blender.org
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 blender.org #b3d
@blender3d.bsky.social
Blender is the Free and Open Source 3D creation suite. Free to use for any purpose, forever. ❤️ Now on bluesky!
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@miettinenjesse.bsky.social
Blender, geometrynodes, proceduralism, RND and just playing around
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@jetbrains.com
The World's Leading Provider of Professional Development Tools. Makers of IntelliJ IDEA, ReSharper, PyCharm, TeamCity, Kotlin, and more.
@progressntwrk.bsky.social
😀 Take a break from doomscrolling! We share tech, science, health, environment, and social progress What Could Go Right? newsletter and podcast 👇 linktr.ee/progressntwrk
@chrisoffner3d.bsky.social
Student Researcher @ Google MSc CS @ ETH Zurich (@ethzurich.bsky.social) Visual computing, 3D computer vision, Spatial AI, ML, and robotics perception. 📍Zurich, Switzerland
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@molly.wiki
independent writer of citationneeded.news and @web3isgoinggreat.com • tech researcher and cryptocurrency industry critic • software engineer • wikipedian support my work: citationneeded.news/signup links: mollywhite.net/linktree
@rattenhirn.bsky.social
Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Board Member at https://pgda.at
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@thomas.flying-oak.com
Jack of all trades at @flying-oak.com (ScourgeBringer, NeuroVoider...) although action game director at heart. VP of @eastgames.org @monogame.net foundation board member. Occasionally posting in French. Longer presentation on pinned post.
@kevingosse.net
Software developer at Datadog, passionate about .NET, performance, and debugging. Microsoft MVP. Co-author of Pro .NET Memory Management (2nd edition)
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@hannahritchie.bsky.social
Deputy Editor, Our World in Data Senior Researcher, University of Oxford Climate, energy, environment, all things data.
@maxroser.bsky.social
— Founder of Our World in Data — Professor at the University of Oxford Data to understand global problems and research to make progress against them.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io