Chris Stark
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@gpvm.bsky.social
A virtual meetup dedicated to graphics programming. We meet online every week. Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/ Discord: https://discord.gg/TsTDb4uYfR
@troglodette.bsky.social
Flowers, birds, books, stargazing, beautiful gowns and funny etymologies. Sharing my journey as a 3D artist. https://www.artstation.com/troglodette
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer. Author of the nCine 2D game framework: https://ncine.github.io ⚙️ Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@unvik3d.bsky.social
3D Environment Artist working full time as a 3D Generalist @DocciaGroup with a wide experience in lowpoly art Portfolio: https://www.artstation.com/ivancaceres
@botherer.bsky.social
Co-creator of Rock Paper Shotgun, currently helping out at Kotaku, and still looking for a new long-term gig. I write www.buried-treasure.org, unearthing excellent unknown indies. Please consider supporting! Patreon: https://www.patreon.com/buriedtreasure
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@lvlup.fyi
Level Up is a free resource to view and compare #gamedev salaries. Let's bring pay transparency to an industry that lacks it. Updates to the site are posted here. Website: https://lvlup.fyi/
@noclipvideo.bsky.social
We Make Crowdfunded Video Game Documentaries. Support us on http://Patreon.com/Noclip Watch our docs at http://YouTube.com/noclipvideo.
@blender.org
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 blender.org #b3d
@nathanday98.bsky.social
Engine Programmer at ControlZee working on DotBigBang Prev at Hangar 13, Splash Damage and 22Cans He/Him
@fortebass.bsky.social
1, 2, impostor my shoe. 3, 4, innersloth at the door 5, 6, programmer with sticks
@smartsy.bsky.social
🎬 Video Artist in Games 🎮👾 currently @ Playstack. Video Editing, Motion Design, 2D & 3D Animation.
@mattnava.bsky.social
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
@valvesoftware.com
We make games, Steam, and hardware. https://valvesoftware.com For support, visit https://help.steampowered.com.
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@jakobwahlberg.bsky.social
I like making games. Gameplay, Animation, Tech Art & low effort graphics. Made Go Mecha Ball. Prevously: Image & Form, Moon Studios
@mrmotarius.bsky.social
I make things! Procedural, sandbox and simulation stuff fascinates me to no end. If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕ Check out the various stuff I made over on Itch! http://mrmotarius.itch.io
@falconeerdev.bsky.social
Creator of the Falconeer, BAFTA nominated Artist,passionate about games as Art. Honorable Luddite, Working on Bulwark.
@broepstorff.bsky.social
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
@richardoud.bsky.social
Studio Animation Director @ Guerrilla Horizon Zero Dawn, Horizon Forbidden West, Killzone
@selfshadow.com
@superhys.bsky.social
Head of market analysis at Alinea Analytics. Ex-Newzoo & Nielsen. Analysis in IGN, BBC, Giant Bomb, The Guardian, GameSpot, GIBiz and more. Lives on a canal in the Netherlands, but spends most of the time looking at screens instead. Very Welsh.
@blender3d.bsky.social
Blender is the Free and Open Source 3D creation suite. Free to use for any purpose, forever. ❤️ Now on bluesky!
@indiegameawards.gg
The IGAs is an annual awards ceremony celebrating the indie scene where developers take center stage. 🗓️ December 2025 🔗 www.indiegameawards.gg 🎬 Produced & Organized by @SixOneIndie.com
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@crossplayblog.bsky.social
A newsletter at the intersection of parenting and video games by longtime games reporter and father of two kids, Patrick Klepek. Subscribe now at https://crossplay.news
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@michaelnicolella.bsky.social
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. I’ve secretly always wanted to work with Tim Schafer.
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@jamesanswer.bsky.social
Technical Art Director @ Spliced Inc. Ex. PlayStation London Studio https://answer.cc
@sfvpf.bsky.social
Hardsurface & 3d Artist @ Valkyrie Entertainment, Science fiction fan and 3d print enthusiast https://www.artstation.com/vertexpolyfort https://www.vertexpolyfort.com #hardsurfaceModeling #3dModeling #gameart #scifi
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@trickygriff.bsky.social
#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member
@timsweeneyepic.bsky.social
@pc98audi.bsky.social
He/Him. Arzette/LRG producer, author, prisoner of @digitalfoundry / DFRetro producer | Bubsy World Heavyweight Champion. Opinions are mine. PC98マニアック. 日本語でもOK
@amzeratul.bsky.social
CTO at Chucklefish, Lead Programmer/TD on Witchbrook and Wargroove (always involved in game design too!). Created Halley Game Engine & Aegisub. BAFTA Member. He/Him. 🇬🇧🇵🇹🇧🇷🇪🇺
@rapso.bsky.social
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@mtrc.bsky.social
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London. A prototype for a much larger system. http://www.possibilityspace.org | he/the
@aidyburrows3d.bsky.social
Makin' Blender tuts @ http://creativeshrimp.com Enjoying some Blender/Godot gamedev explorations
@glebalexandrov.bsky.social
A 3d artist, tutorial maker & art director at Creative Shrimp; Loves coffee. Belarusian ⚬❤️⚬ Lives in Poland. Wanna do #gamedev. He. https://www.creativeshrimp.com/ - Blender tutorials. https://www.patreon.com/c/CreativeShrimp - Patreon #b3d #3d #3dartist
@eigenbom.bsky.social
Game developer. UI Engineering Lead on Call of Duty. I made MoonQuest and other things. On the web at https://bp.io. Change my profile pic: https://bp.io/app/avatar Historically: https://twitter.com/eigenbom