Chris Stark
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@threewave.com
Game developer enjoying life in Kelowna, British Columbia, Canada. Known for helping bring about Threewave Capture the Flag for Quake 1/2/3, Metroid Prime, Left 4 Dead, Dota 2 and World of Warcraft Classic.
@rygilliam.bsky.social
Former Guides Producer @Polygon.com. I’m available for work! Lifelong KC liver
@larsiusprime.bsky.social
Co-Founder at ValueBase.co ☦ Narcoleptic Norseman, Texan with Tourette's, Game design and Game theory, Mass Appraisal for the Masses.
@meshmodeler.bsky.social
Lead Material Artist | PlayStation Studios Visual Arts | Ex Infinity Ward | Ex Kojima Productions | Adj Professor @LCAD @Gnomon
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@rfleury.bsky.social
Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
@sparsevoxel.bsky.social
@Blizzard_Ent, Activision, Avalanche, Starbreeze, Simbin (World of Warcraft / Survival Title / CoD Vanguard / JustCause3 & 4 / Rage / Syndicate / Race Pro) github.com/ecilasun/tinysys @the_cilasun@mastodon.gamedev.place u/Not_Computer
@jonjones.bsky.social
He/him. #gamedev art outsourcing, production pipelines, and tech sales in Seattle. Author (How I Escaped Evangelical Hell), ramen enjoyer, cat hugger, name haver.
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@dannyodwyer.bsky.social
maker of documentaries at Noclip and Secret Tape. Irishman inside an American. An older boy told me to do it.
@maxnichols.bsky.social
He/him. Game designer. I make worlds that you want to explore. Sr. Tech Design in AAA. Prev: Bungie, Turbine. I run @HyruleInterviews.bsky.social Blog: namelessquality.com Portfolio: maxnicholsdesign.com
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
@limepixl.bsky.social
Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io
@aishization.bsky.social
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@razvanoita.bsky.social
Senior Graphics Programmer @ Behaviour Interactive previously @ Gameloft he/him <3 graphics/physics/math/comics turbo-nerd
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@thibaultl.bsky.social
Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
@vkorytsko.bsky.social
Graphics Programmer @ Wargaming Interested in both real-time and offline rendering
@simoncoenen.bsky.social
Senior Graphics Programmer @Guerrilla https://simoncoenen.com/blog
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@danielquach.bsky.social
Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@acourreges.bsky.social
Building and breaking software. Shiny pixels @ NVIDIA. http://adriancourreges.com
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@bwrensch.bsky.social
I'm a graphics and game engine dev working on the voxel-powered game engine IOLITE. https://iolite-engine.com 🕒 10+ years in games, most recently as a lead/principal rendering engineer 🎮 Atlas Fallen, The Surge 1+2, and Lords of the Fallen ⭐️ He/him
@scatteredray.bsky.social
Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality
@clemensmus.bsky.social
Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy Karlsruhe 🇩🇪 Supporting AFU ✙ 🇺🇦 Δ