Chris Stark
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@landervr.bsky.social
Freelance artist and gamedev, working on PVKK and more. 🎨 www.landervanregenmortel.com/links
@techartaid.com
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@nafees-khan.bsky.social
Indie GameDev, Faceless Game Studios. Will be positive, if not, please feel free to ignore.
@niuix.bsky.social
VFX artist. Youtube : https://www.youtube.com/@NIUIX Artstation : https://www.artstation.com/kacem_ezzine
@michaelkofman.bsky.social
Senior Fellow, Carnegie Endowment. Defense analysis with a focus on the Russian and Ukrainian militaries.
@julienaubert.bsky.social
Indie game dev, working on a puzzle fighter. SW engineer (20yoe, ex Apple), B.Sc in Physics. Nostalgic for vintage computers, love the demoscene. Live in Barcelona, grew up in Sweden. 📬 join my mailing-list: https://www.starshadestudios.com
@techconnectify.bsky.social
I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now. he/him https://www.youtube.com/technologyconnections
@fwd.nws-bot.us
"Unofficial bot sharing alerts from NWS Dallas/Fort Worth (DFW, DAL) TX. This account is not monitored. Contact @wandrme.paxex.aero if needed.
@cataferal.bsky.social
Video person and writer for Digital Foundry and Eurogamer.net. Musings on films and cats represent only mine.
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@blurbusters.com
The Temporal Company: Everything Better Than 60Hz™ Time dimension on displays: Hz-GtG-MPRT-blurs-motion-lag-VRR-framerate-GSYNC-FreeSync-tearing-frametime-24p-48p-120Hz-240Hz-360Hz-480Hz-1000Hz... Display researcher. Creator of TestUFO.com Motion Tests.
@richtaur.bsky.social
Game dev who wants you to succeed. I mostly post memes and game dev advice. (He/Him) 📙 Buy my book! How to Make a Video Game All By Yourself: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/
@jms5517.bsky.social
Working on rendering for the Bevy game engine. Long form blog at https://jms55.github.io.
@miguedorta.bsky.social
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
@shayan86.bsky.social
BBC Verify senior journalist | verification, AI, disinformation, conspiracy theories, open source investigations | shayan.sardarizadeh@bbc.co.uk
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@skullcat3d.bsky.social
🏴 Hair Artist for Games :: Tea drinking, Irn Bru addicted, dragon loving 3D Character Artist :: I also foster cats! :: She/Her leahmcewen.artstation.com
@zosunited.bsky.social
At ZeniMax, unions belong here. Organizing with @cwaunion.bsky.social and @codecwa.bsky.social
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@mikael.hermansson.io
🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others. Creator of the Godot Jolt extension.
@dincturk.bsky.social
-QA @Blackmill Games - 🇳🇱🎮 Previously: EA, Apple, 2K, Abstraction Games , Nixxes - PlayStation Studios -Currently trying to develop my first video game demo on UE5, Project Heliada *all opinions I share here are personal opinions
@killthebutcher.bsky.social
Juan Carlos Nuño. Sr Environment Artist @Playside Studios ⚔️ Principal Artist Respawn Entertainment ⚔️ Riot Games ⚔️ Phoenix Labs ⚔️DD. From Palm Springs CA🌵now in Melbourne Aus 🇦🇺 I like Synths and Kaijus 🇲🇽 🎨 https://www.artstation.com/kill_the_butcher
@benhandart.bsky.social
Environment Artist @RockstarGames Prev: @ThisDeadWinter 🎮 Benhand.Artstation.com Yes most of my personal work is inspired by Dark Souls...
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@odaodaoda.bsky.social
Sounds and tunes for games at nokNok Audio~ Recently worked on Tiny Glade, Snufkin and Viewfinder Working Holiday in Japan atm and really focused on the holiday part ✨️ she/her 🏳️🌈 🖤🤍💜 https://www.noknokaudio.com/ https://linktr.ee/odatilset
@lydmartin.bsky.social
Sound purveyor for games! Done work on: Sable, GoNNER, Dome Keeper, Bad North, Hidden Folks, Owlboy, Among the Sleep, Tiny Glade, Townscaper, Manifold Garden
@ygility.bsky.social
Senior Core Engineer @ 2K Games - 31st Union. Prev: Ubisoft, SIE Engine/rendering programmer.
@w4games.com
Company of veteran @godotengine.org contributors providing commercial OSS products and services. #GodotEngine
@thefargo.bsky.social
Writer, game designer, and creative-at-large. Game development consultant. Previous roles: Co-founder of GameSpy, Narrative and Quest Lead for World of Warcraft and Hearthstone at Blizzard entertainment.
@brendansinclair.bsky.social
Recovering game journalist, now simply a journalist. Context-Free Patent Art: https://www.tumblr.com/contextfreepatentart
@khronos.org
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. 🦋 Official account: https://www.khronos.org
@alanmurta.bsky.social
Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@devinks.bsky.social
making games and music did player movement for Psychonauts 2 currently working on [unannounced] at Double Fine pfp by @michaelfirman.bsky.social
@godot.foundation
Non-profit organization taking good care of the @godotengine.org project 🤖 Donate here: https://fund.godotengine.org/ 🔗 https://links.godotengine.org/
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@liamdeane.bsky.social
Games analyst at Omdia. Once Cork, now Amsterdam. You can see some of my work on IGN, Wired, Game Developer, etc. and the rest here: https://omdia.tech.informa.com/advance-your-business/media-and-entertainment/games-tech-intelligence-service
@bd-1.bsky.social
Tim Wallace Principal Hard Surface Artist Respawn Entertainment (EA) Star Wars Jedi Team
@sherifadawoud.bsky.social
Senior Env. Artist - Available for work | Sculptor - Anatomy tutorials: https://youtube.com/@sherif_dawoud - Portfolio: http://artstation.com/sherif_dawoud - Socials: http://linktr.ee/SherifDawoud
@rgbaxyzw.bsky.social
20 year real-time graphics pixel peeker; currently working in video games.
@andrewwillmott.bsky.social
Kiwi in the UK by way of the US Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums