@bfraboni.bsky.social
Rendering software dev @NetflixAnimation. Views are my own. More at bfraboni.github.io
@cheripi.bsky.social
Cherry | She/Her | 1994 💙Franky One Piece's Wife💙 ⚠️ Too Many Fandoms ⚠️ ❌️No Minors❌️ cheripi.carrd.co
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@lefticus.bsky.social
C++ Developer, Trainer, Speaker, YouTuber https://www.youtube.com/@cppweekly
@gleefulbeasts.bsky.social
Brought to you by creators from Sans Strings Studios and Sparklegoose!, Sebastien Deguy, Natt Tapley, Joel Veitch, Ryan Corniel, and Zac Veitch. https://gleefulbeasts.com #animation #comedy #music
@openusd.bsky.social
Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications. https://openusd.org/ Github: https://github.com/PixarAnimationStudios/OpenUSD
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@onthisdaygaming.bsky.social
I will update you on which games came out on this day in gaming.
@aswf.io
The home for open source development for VFX and animation across the motion picture and media industries. ASWF projects include MaterialX, OpenColorIO, OpenEXR, OpenVDB, OpenTimelineIO, Open Shading Language and more. www.aswf.io.
@nocontextbritss.bsky.social
Unofficial. Find the Twitter account here: https://twitter.com/NoContextBrits A celebration of all things great about Britain. Contains sarcasm, irony and some context.
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@jentroidvania.bsky.social
Pixel Artist * Metroidvania Enthusiast * She/Her * Bi 🌈 https://www.artstation.com/jentroidvania https://x.com/jentroidvania
@elizas.website
e-girl (engineering girl) • interested in the kind of software nobody writes anymore • making computers at @oxide.computer • love too cheap to meter • nulla crux, nulla corona
@pspolygons.bsky.social
Appreciator of early PS aesthetics. Ken Kutaragi fan. Experimenter in re-creating 90s-esque jungle and electronic music. Owner of feedme.design. 🍔
@fantasyanime.bsky.social
Dedicated to classic fantasy RPG video games, retro anime, and other related areas of interest http://fantasyanime.com
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@dakrunch.bsky.social
@3bisset.bsky.social
I love talking all things 3D especially Substance! Creative 3D Evangelist & Community Advocate @ Adobe All opinions are my own 👋🏼💖✨💅🏻🇬🇧🕹️
@camilou.bsky.social
Technical Artist/Software Engineer | Prev Treyarch, Lucasfilm Animation, Adobe ,Disney Imagineering, DreamWorks Animation, Disney Animation | Views are my own 🇯🇲🇺🇸
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@choy.bsky.social
Funemployed. Formerly director of Substance Modeler, Adobe Medium, games and film vfx.
@wesmcdermott.bsky.social
Principal Director, Creative 3D Evangelist & Community Advocate at Adobe - Love sharing tips and tutorials for 3D art and motion design. Instagram: @wesrmcdermott | Views are my own
@cgvinny.bsky.social
Senior Technical Artist - Product Advocate at Adobe Substance 3D Hobbyist photographer (opinions are my own) https://linktr.ee/cgvinny
@techemails.bsky.social
Internal tech industry emails that surface in public records. 🔍 https://techemails.com
@bytebytego.bsky.social
Follow me for system design & book-writing tips. | Author of the bestselling book series: ‘System Design Interview’ | Join 350,000+ Readers: blog.bytebytego.com
@liminalspacess.bsky.social
There are something so eerie and nostalgic about these places
@polycount.bsky.social
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com Support Us! https://patreon.com/polycount
@michaeltanzillo.bsky.social
Head of 3D Technical Artists at Substance 3D | Adobe. Artist on animated films for 13 years. Co-founder Creator of The 3D Artist Newsletter and Community. Academy of Animated Art. Co-Author Lighting for Animation. https://linktr.ee/michaeltanzillo
@henning.bsky.social
Co-founder of FlippedNormals. 3D artist and startup founder. I used to work on movies. Live in London. Character mentorship available: http://henningsanden.com
@dieworkwear.bsky.social
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter. If you have a style question, search: https://dieworkwear.com/ | https://putthison.com/start-here/
@acmsiggraph.bsky.social
@thekhronosgroup.fosstodon.org.ap.brid.gy
An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […] [bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@dneto.dev
WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @dneto@mastodon.gamedev.place Canadian, eh He/him
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@compiler-explorer.com
A website for exploring the output of compilers. aka godbolt.org Supports C, C++, Rust, Fortran, COBOL and many many more. Support us at https://patreon.com/mattgodbolt
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@kangz.net
Also @DaKangz@mastodon.gamedev.place Graphics plumber @Google . WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.