Humus
Co-founder at Elemental Games.
Previously: Epic Games, Avalanche Studios, AMD.
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@adrenalena.se
No rest for The Wicked. Professionell äventyrare, brandman, författare, föreläsare och mycket annat.
@wartranslated.bsky.social
🇪🇪 Estonian blogger focusing on Russia/Ukraine | 18+ version: https://t.me/wartranslated | Glory to #Ukraine!
@auonsson.bsky.social
Pseudonymous osint. Enjoy data, ships, planes, maps, simplicity, connectedness. Also, Baltics. Judge me by my tweets. http://mastodon.world/@auonsson backup 🇸🇪
@igorsushko.bsky.social
Born in Ukraine. American. #WindofChange Racecar Driver (Ret.) Japanese SUPER GT #FSBletters ➡️ igorsushko.com/articles
@osinttechnical.bsky.social
PAI enjoyer, OSINT guy @truth.bsky.social , my views/freezing cold takes are my own. Standard spiel about not endorsing retweets, likes, and comments.
@antongerashchenko.bsky.social
Ukrainian patriot. Advisor to Internal Affairs Minister (2021-2023). Support my team of volunteer translators: http://patreon.com/TwitterAG
@chriso-wiki.bsky.social
Independent military history author and researcher. If you find my writings interesting or useful, any tips are appreciated: http://ko-fi.com/chrisowiki
@andrewperpetua.bsky.social
If you think I deserve a tip: http://paypal.me/ukrdailyupdate to view my map: http://map.ukrdailyupdate.com
@xkcd.com
@terriblemapshq.bsky.social
The home of terrible maps with a pinch of humour [email protected]
@paulbloomatyale.bsky.social
Psychologist who studies and writes about human nature—including morality, pleasure, and religion. Sustack: https://smallpotatoes.paulbloom.net/
@wcduck.bsky.social
"Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night! http://kihlander.net
@asawicki.info
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@larswilderang.cornucopia.se
Prisbelönt bästsäljande författare, samt bloggare på cornucopia.se. Award-winning bestselling author, and blogger at cornucopia.se. Personligt konto. Personal account.