Davide Pesare
@pavaone.bsky.social
Creative Director at Nice Gang Animator / Artist / Indie Dev Past clients: Netflix, Blue Sky, Disney, MPC, Dneg Social: http://linktr.ee/PavaOne
@cromantary.bsky.social
Story Artist/Director/Producer, previously at Pixar, Disney TVA and Simpsons. Also a Husband, Dad, Improviser, Burner, Gamer, and generally curious person.
@storytroll.bsky.social
STORY TROLL is a combination of past gurus and kind people who held out a hand and offered me guidance on my path to becoming a better story artist for feature animation. #storyboards #storysketch #beatboards #drawing #filmmaking
@stefcorazza.bsky.social
Head of Roblox Studio, former VP & Fellow at Adobe, founder/CEO of Mixamo. Startup Angel&Advisor. SubLuminal Music&Artwork. Opinions are my own www.stefanocorazza.org
@reuters.com
@theguardian.com
The need for independent journalism has never been greater. Become a Guardian supporter https://support.theguardian.com 🇺🇸 Guardian US https://bsky.app/profile/us.theguardian.com 🇦🇺 Guardian Australia https://bsky.app/profile/australia.theguardian.com
@bostonglobe.com
New England's leading source for breaking news and analysis. bostonglobe.com
@nytimes.com
In-depth, independent reporting to better understand the world, now on Bluesky. News tips? Share them here: http://nyti.ms/2FVHq9v
@hoafaloaf.bsky.social
On my fourth career, with a side of runnin', swimmin', and sourdough bakin'. Also, the Orange Clown posse can just suck it.
@nickaesp.com
Chief Security Fanatic | CISO | Speaker | Columnist | Author | Radio Host | Board Member | Forbes Tech Council | TEDx | Canadian-American
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@materialx.bsky.social
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
@fchardavoine.bsky.social
@maxbickley.com
XR Product Manager @ NVIDIA - Raytracing & USD for your eyeballs. Previously lighting @ Pixar I'm very serious about not taking things seriously.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@drwave.bsky.social
Yep, I'm the guy who used to work at Pixar and went to the MIT Media Lab. I really spend my time over on Mastodon, though.
@ritwiks.bsky.social
Statistician, Data scientist and Researcher. I enjoy working with data. Husband, father to two kids and one dog. I work for Adobe Research. Interested in History and Languages.
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@baptistemnt.bsky.social
Group Product Manager @Substance3D @Adobe @insadelyon @HECParis alumni Video games, football and ski addict Opinions mine
@xolotlstudio.bsky.social
Welcome to our play room!! 🇲🇽 (not a support account, but will try to help)
@nikiemonteleone.bsky.social
Senior Creative 3D Evangelist and Community Advocate @Adobe Substance Previously Nickelodeon • DreamWorks • Laika • Opinions are my own • BLM
@pablander.bsky.social
Hey! I’m Pablo. I help digital artists and 3D professionals to level-up their skills through online courses and tutorials on my sites ZBGs and 3DCA
@karganys.bsky.social
Ph.D. in Computer Science Research Engineer | @AdobeResearch Worked on some @Substance3D products. Views are mine.
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@3bisset.bsky.social
I love talking all things 3D especially Substance! Creative 3D Evangelist & Community Advocate @ Adobe All opinions are my own 👋🏼💖✨💅🏻🇬🇧🕹️
@vladimirpetkovic.bsky.social
Senior Creative 3D Evangelist @ Adobe - Views are my own.
@damjanmx.bsky.social
Game Artist by day, procedural tinkerer by night. Principal Technical Artist @ Nordeus https://www.artstation.com/nikoladamjanov
@michaeltanzillo.bsky.social
Head of 3D Technical Artists at Substance 3D | Adobe. Artist on animated films for 13 years. Co-founder Creator of The 3D Artist Newsletter and Community. Academy of Animated Art. Co-Author Lighting for Animation. https://linktr.ee/michaeltanzillo
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@aaronhertzmann.fediscience.org.ap.brid.gy
Tweets express my own opinions, and not those of institutions I'm affiliated with [bridged from https://fediscience.org/@aaronhertzmann on the fediverse by https://fed.brid.gy/ ]
@dylansisson.bsky.social
RenderMan Artist at Pixar. Maker of the Dragon Opener: http://www.etsy.com/listing/1599850083/dragon-opener-limited-edition
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@choy.bsky.social
Funemployed. Formerly director of Substance Modeler, Adobe Medium, games and film vfx.
@dukegunston.bsky.social
Living in the Bay Area creating random stuff for games and film.
@troglodette.bsky.social
Flowers, birds, books, stargazing, beautiful gowns and funny etymologies. Sharing my journey as a 3D artist. https://www.artstation.com/troglodette
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@wesmcdermott.bsky.social
Principal Director, Creative 3D Evangelist & Community Advocate at Adobe - Love sharing tips and tutorials for 3D art and motion design. Instagram: @wesrmcdermott | Views are my own
@annanatter.bsky.social
3D designer / Doing great things @hypetwin 💟 Substance 3D Enthusiast / Adobe Community Expert https://linktr.ee/annanatter
@cgvinny.bsky.social
Senior Technical Artist - Product Advocate at Adobe Substance 3D Hobbyist photographer (opinions are my own) https://linktr.ee/cgvinny
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]