Tobias Köppen
Swedish video game graphics engineer. California via New Zealand. Ex Ubisoft San Francisco, Nihilistic Software, Sidhe Interactive
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@martinlindell.bsky.social
Games industry journey man since 1994. Written books about games history in Swedish. Currently at Embracer, previously Raw Fury, DICE/EA.
@disasteradio.bsky.social
http://disasteradio.bandcamp.com he/him solo member of Disasteradio (synthpop) & Eyeliner (utopian virtual / fake fake jazz) from Aotearoa New Zealand 33 & 1/3 book on Eyeliner's "Buy Now" by @jingajik.bsky.social out mid 2025
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@simogo.com
Lorelei and the Laser Eyes • Sayonara Wild Hearts • SPL-T • The Sailor’s Dream • DEVICE 6 • Year Walk • Beat Sneak Bandit • Bumpy Road • Kosmo Spin simogo.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@remotegamejobs.com
We love Games. We also love remote work. So we made a place for you to find Remote Game Jobs! https://remotegamejobs.com #gamedev #gamejobs
@videogamejobs.work
Connecting game studios with top talent. 🎮 Unlock your next level talent with us. 👉 videogamejobs.work
@missionlocal.org
Independent, nonprofit news for San Francisco. Sign up for our newsletter: https://missionlocal.org/subscribe-to-the-mission-local-newsletter/ Donate to keep us writing: https://missionlocal.org/support-our-publication/
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@digitaleclipse.bsky.social
We give gaming's history the respect it deserves. Devs of Tetris Forever, MMPR: Rita's Rewind, Wizardry: PGMO, Atari 50, TMNT: The Cowabunga Collection, The Making of Karateka, the Gold Master Series, DE Arcade & more. Visit us at digitaleclipse.com!
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@danamrich.bsky.social
🎮 game dev | 📖 http://bit.ly/damrich | 🎸 thekyberpunks.com & paletteswapninja.com | Aurebesh reader | he/him | verba volant, scripta manent | http://linktr.ee/DanAmrich