Alban Gauthier
Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
@imagineenpc.bsky.social
Computer Vision team of LIGM/A3SI @EcoledesPonts ParisTech (ENPC)
@asso-afig.bsky.social
Association Française d'Informatique Graphique - Association scientifique à but non lucratif
@scientifiquesenrebellion.fr
Face à la crise écologique, la rébellion est nécessaire https://scientifiquesenrebellion.fr/ Donnez pour soutenir nos actions : https://opencollective.com/scientifiques-en-rebellion #standupforscience
@henrokriel.bsky.social
@andreasmeuleman.bsky.social
Starting Researcher in Visual Computing | GraphDeco Team, Inria
@andreasgeiger.bsky.social
Professor, University of Tübingen @unituebingen.bsky.social. Head of Department of Computer Science 🎓. Faculty, Tübingen AI Center 🇩🇪 @tuebingen-ai.bsky.social. ELLIS Fellow, Founding Board Member 🇪🇺 @ellis.eu. CV 📷, ML 🧠, Self-Driving 🚗, NLP 🖺
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@rachddou.bsky.social
📕 Post-Doctoral researcher @EPFL 🔍 Computational Imaging, Inverse Problems, Computer Vision 🎓 PhD Telecom Paris | MSc ENS Paris-Saclay | B.S Télécom Paris 🎞️ Street-Photography enthusiast https://rachddou.github.io/
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@berendbaas.bsky.social
PhD Student @ GraphDeco - Inria Sophia-Antipolis Working on applications of geometry processing to material reuse.
@outofcontextan.bsky.social
Ce compte publie des vraies répliques des députés (trouvées dans les comptes rendus) sorties de leur contexte #DirectAN. Géré par @delemazuretheo.bsky.social
@simofoti.bsky.social
Postdoc @ImperialCollegeLondon. Previously PhD @UCL with interns @Disney & @Adobe Research. Geometric deep learning, 3D computer vision, and computer graphics. Personal website: https://simofoti.com
@delphinebatho.bsky.social
Députée des Deux-Sèvres Coordinatrice nationale de Génération Écologie
@bonpote.com
Média qui alerte sur un truc pas cool : le changement climatique Livre : Tout comprendre (ou presque) sur le climat, CNRS Éditions https://bonpote.com/
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@dj0urdan.bsky.social
Postdoc @ UC Berkeley - Morphing Matter Lab Computer Graphics // Fabrication // Simulation https://djourdan.netlify.app/
@juliagviu.bsky.social
PhD candidate @ Universidad de Zaragoza Computer Graphics and Deep Learning - Material Appearance and Visual Perception 💜 Women in Tech 🌼 Hakuna Matata
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@salomesaque.bsky.social
Journaliste qui parle de - droits des femmes - économie (inégalités sociales) - écologie - jeunesse Autrice de "Résister" et "Sois jeune et tais-toi" aux éditions Payot.
@josauder.bsky.social
PhD student at EPFL 3D Vision | Underwater SLAM | AI for Conservation http://josauder.github.io
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html
@docmilanfar.bsky.social
Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time. http://milanfar.org
@franceculture.fr
▪️ Culture, arts, documentaires, débats et société... Compte officiel de France Culture 👉 https://www.radiofrance.fr/franceculture ▪️ Pour suivre nos productrices, producteurs, journalistes et nos émissions en un seul clic 👉 https://go.bsky.app/UG5sNwJ
@monde-diplomatique.fr
Mensuel critique d'informations et d’analyses créé en 1954 • Site web https://www.monde-diplomatique.fr/ • Éditions http://monde-diplomatique.fr/int
@ishaanshah.xyz
Research Engineer @ GraphDeco, INRIA Sophia-Antipolis. Webpage: https://ishaanshah.xyz
@danpiker.bsky.social
@monniauxd.bsky.social
"Uncultured researcher in computer science, completely banal and mainstream." he/him/whatever https://social.sciences.re/@MonniauxD https://cv.hal.science/david-monniaux
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@magrawala.bsky.social
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford. http://graphics.stanford.edu/~maneesh
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@nholzschuch.bsky.social
Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. He/Him
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@selfshadow.com
@visionbernie.bsky.social
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world. (he/him) 0 1 0 0 0 1 1 1 1 https://eggerbernhard.ch
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@csprofkgd.bsky.social
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2025 Publicity Chair on X 📍Toronto 🇨🇦 🔗 csprofkgd.github.io 🗓️ Joined Nov 2024