Andrew Helmer
Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com). All views my own. He/him.
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@adamgrant.bsky.social
Organizational psychologist @Wharton. #1 NYT bestseller: THINK AGAIN. Podcasts: Re:Thinking & WorkLife. Diver. Arguing like I’m right, listening like I’m wrong.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@rayme.bsky.social
Principal Technical Designer at Gravity Well. Helped make Call of Duty 4:MW, CoD:MW2, Titanfall 1 & 2, Apex Legends, some Star Wars FPS, and more. He/him.
@ricklesauceur.bsky.social
Renaissance man. 🇫🇷🇺🇸 Assassin's Creed (3, Black Flag, Unity), The Crew, Ghost Recon Wildlands, Just Dance 5, Gears of War (Ultimate, 4, 5), Apex Legends
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@jorgejimenez.bsky.social
@killthebutcher.bsky.social
Juan Carlos Nuño. Sr Environment Artist @Playside Studios ⚔️ Principal Artist Respawn Entertainment ⚔️ Riot Games ⚔️ Phoenix Labs ⚔️DD. From Palm Springs CA🌵now in Melbourne Aus 🇦🇺 I like Synths and Kaijus 🇲🇽 🎨 https://www.artstation.com/kill_the_butcher
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@ianholstead.bsky.social
Designer of Alter! Gameplay Programmer on Apex Legends at Respawn. Past: Assassin's Creed Valhalla, Comp Eng at uWaterloo. Views mine. They/them
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@javedlsterritt.bsky.social
Javed L Sterritt Writer / Editor / Animator Posting Zelda curiosities and other creative stuff I work on GOOD BLOOD / THE HYRULE JOURNALS / SECOND WIND http://linktr.ee/goodbloodgames