@kebby.org
tea // code // electronic music // farbrausch // revision // hamburn Also https://abraum.social/@kb
@floriane-marchix.bsky.social
Art Director at Dreamworks Feature Animation. Previous client Aardman / Google / Passion Picture.
@planetdnews.bsky.social
Your daily dose of #demoscene 💎 — spread the #creative love ❤️ See also https://pouet.net, https://demozoo.org and https://curio.scene.org 😍 What's this demoscene thing everybody talks about? → https://demoscene-the-art-of-coding.net/the-demoscene
@replayer.bsky.social
another multi-formats music player (for Windows) Can play a lot of retro audio formats such as protracker amiga, nintendo rom soundfiles... as well as contemporary formats (mp3,wav...). It's also scrapping online databases to build you own music database.
@zirconst.bsky.social
CEO Impact Soundworks, founder @ Impact Gameworks, programmer, musician/producer, dad. I make stuff like Tangledeep, Shreddage, Super Audio Cart, Flowstone Saga etc :D
@sorenh.bsky.social
He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@stuwhyte.bsky.social
Director of Production and Operations at Astrid Entertainment. I make games (like Fable, X-Com, Populous:TB, Blood & Truth). PSN:Stu_Whyte Xbox:StuWhyte.
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@fcifacia.bsky.social
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them flashypixels.wordpress.com
@aliasbinman.bsky.social
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
@jamesanswer.bsky.social
Technical Art Director @ Spliced Inc. Ex. PlayStation London Studio https://answer.cc
@myopicrhino.bsky.social
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
@jeslas.bsky.social
Mostly post about topics related to Graphics and Game engines 🤗 Currently dabling something in arm mali gpu team. Opinions are my own.
@kaffeewolf.bsky.social
Dev at Embark Studios, former gamedev educator and graphics researcher @kaffeewolf@mastodon.gamedev.place
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@dickyjimforster.bsky.social
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
@nathanday98.bsky.social
Engine Programmer at ControlZee working on DotBigBang Prev at Hangar 13, Splash Damage and 22Cans He/Him
@yordrar.bsky.social
Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@pocol.bsky.social
I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@rubyannem.bsky.social
Posts will mostly be about cats. Former Comms Lead at PlayStation London Studio. Currently on maternity leave. 🍼
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@paulmacgill.bsky.social
Retro game collector (Nintendo mostly) OPTCG player Love games, films, Nintendo, Metal Gear, Final Fantasy Scottish but live in London Producer in games (currently seeking employment) Ex PlayStation/Guerrilla Games.
@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer
@createthematrix.bsky.social
Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
@valeriomarty.bsky.social
VFX Artist / Tech Artist at Snowprint Studios. Previously Tech Artist at Ten Square Games. He/him. contact@valeriomarty.games