@kapvipoor.bsky.social
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
@ben.graphics
{ physically-based, differentiable, neural } ⨯ Rendering PhD candidate @tsawallis.bsky.social's Perception Lab 中文也可以⋯ / 日本語の学生です… (he/him)
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@lycium.bsky.social
path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶 https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
@eraslan.dev
Senior Engine Programmer at TaleWorlds Entertainment. Working on Mount&Blade II: Bannerlord. ⚔️ Sometimes indie. 🎮 #gamedev
@edumarting.bsky.social
8-bit era son. 64-bit era father & husband. Ex-Associate Software Engineer at Striking Distance Studios. Ex-Technical Manager for Real-Time Embedded Systems. Retrogamming. Computer Graphics. Embedded Systems. Real Time. Low-level Optimization.
@kanapper.bsky.social
Graphics Software Engineer @Kanapper Side projects: https://spaceflightfactory.com/ https://exploration-craft.com/
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@geordiemhall.bsky.social
Melbourne game dev! Senior Programmer @ Beethoven & Dinosaur. prev Samurai Punk, Hyper Jam.
@sndels.bsky.social
Computer Graphics, on and off the clock. GPU wrangler, engine plumber and tools artisan on 3DMark. Toys and experiments at https://github.com/sndels
@braindx.bsky.social
Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
@limepixl.bsky.social
Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io
@danielquach.bsky.social
Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
@domlaz.bsky.social
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft. Proud father of two. Anime and Metal head
@aschrein.bsky.social
@jeremyfa.bsky.social
Created games @ La Gamerie / Open source 2d tech https://github.com/ceramic-engine/ceramic / Audio http://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@domipheus.bsky.social
Currently: ? Was: FSR 4 Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@jaumeplaf.bsky.social
(He/Him) Tech Artist @ Herobeat Studios Opinions are my own may not reflect those of my employer. https://github.com/jaumeplaf https://www.artstation.com/jaumeplaferriol
@anotherdev.bsky.social
I’m just another game developer struggling in this capitalist world. (They/them)
@tom.cafe
games programmer https://tom.cafe <3 tools, engines, graphics, audio/dsp, ui, web tech, cats +++ he/any 📍 dundee, uk
@bitnenfer.com
I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
@hiekkama.bsky.social
Co-founder, programmer, slacker etc @ Frozenbyte. Trine games and stuff. Sorry, I'm blonde
@schaap.io
Chaotic neutral software engineer. I like buttons and pixels. For information in Dutch please press 5. Star{Craft,gate,Wars,Trek,ry Night}
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@geolm.bsky.social
Graphics programmer in the video game industry, in my spare time : saxophonnist/composer, chess patzer, pixelart lover. All expressed opinions are my own.
@willpgfx.bsky.social
Senior graphics programmer II on T4 at Blizzard. Personal account. https://willpgfx.com
@scarak.bsky.social
👾 Second Year Game Programming student at BUas ✨ Interested in graphics/ray tracing :] 🐰 Infinite supply of bunny pictures 🌸 https://namespacelynn.itch.io/
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night Site: https://www.willusher.io/ @[email protected]
@daddygame.dev
Technical Director @triangularpixels.com #gamedev #indiedev daddygame.dev
@damianomonaco.bsky.social
I like coding systems. Interest in real-time graphics, #GameDev, and #SpatialAudio.
@brennengreen.bsky.social
software engineer. real app-uh-latch-un. labor advocate. https://brennengreen.dev/
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@paulpenson.bsky.social
Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
@lhiuming.bsky.social
Rendering (potentially) pretty pixels for games. Previously making gacha game.
@decode77.bsky.social
Senior Gameplay dev, transitioning into the world of graphics programming and game engine development
@parsaie.bsky.social
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)