@sandmangil.bsky.social
Game AI Researcher & ML/VR/AR Dev | Interested in computer graphics & procedural content generation. He/him. 🇺🇸🇫🇷🇧🇷🇯🇵 adrianogil.github.io
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@vmateevitsi.com
Assistant Computer Scientist at Argonne National Laboratory. Adjunct Research Professor at UIC. Research interests: HPC, Raytracing, Rendering, Computer Graphics, AR/VR/XR, Digital Twins. Ex Greek National Team Ice Hockey Player
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@a3arrecis.bsky.social
I enjoy creating games with #GodotEngine and #Raylib. I share what I learn about 👾 pixelart, 🧊 3D, and 🎮 gamedev. English/Español
@alainxyz.bsky.social
🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz/about
@simoncoenen.bsky.social
Senior Graphics Programmer @Guerrilla https://simoncoenen.com/blog
@joaobapt.com
Passionate for game development, graphics programming, mathematics and music. Contributor at the GBA and Gameboy development community, willing to learn more about console dev, modern GPUs and anything that can execute code 🙃
@philpax.me
creative engineer · Rust, gamedev/modding, reverse engineering, writing, AI, XR, etc a better world is possible · 🇦🇺🇸🇪🏳️🌈
@juansosa.es
Software engineer, machine whisperer, procgen enjoyer. Fluent in coding and memes. Solo dev, still trying to figure out what to build next 🖖 He/Him/Your Grace 🇪🇸 🇮🇨 ES/EN
@dmikis.bsky.social
Graphics Programmer at Cinemersive Labs, prev. Saber Interactive, Yandex.
@dbouma.bsky.social
Rendering Engineer at Traverse Research Polishing pixels in the EVOLVE benchmark
@thibaultl.bsky.social
Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
@ahck.bsky.social
Senior programmer at Brace Yourself Games. Making UIs and systems on Phantom Brigade. Over 10 years of experience wearing hats including tech art, gameplay programming, tool dev, UI, VFX and env. art. Vancouver, Canada. He/Him. 🌐 https://art-z.dev
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@rainybyte.bsky.social
#gamedev Co-Founder of Barbarossa Interactive https://www.barbarossa-interactive.com an Indie Studio working on a small casual to-be announced game in #godot. German-American from KC living in the lovely Rheinland-Pfalz, Germany, near Kaiserslautern. 🇪🇺 🇩🇪
@datablob.studio
🐉 BLACK DRAGON MAGE - out now on Steam: https://store.steampowered.com/app/2207230/Black_Dragon_Mage/?utm_source=bsky 🗞️ Presskit & more: https://datablob.studio 🛠️ solo indie gamedev (he/him) 🇩🇪 🇨🇿 🎨 procedural art and VFX 🎹 I do my own SFX & music
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @[email protected] 🇧🇪🇨🇦
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@n1ckfg.bsky.social
Experimental animator in Toronto. SIGGRAPH 2024, SXSW 2010. https://fox-gieg.com
@timoxley.bsky.social
Technical Director C++ #gamedev #techart & #gamedesign in #UnrealEngine Former #JS #TS specialist. CampJS & SingaporeJS founder #NodeJS in Action coauthor Lived 🇦🇺→🇸🇬→🇺🇸 Bad artist & musician #ADHD Vegetarian Father of 2 amazing girls He/him
@diegozuelli.it
Video artist, adjunct professor for digital animation techniques, CGI lead and animator.
@evilsmeevil.bsky.social
Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him
@pacojq.xyz
🔮 engine programmer @ioi.dk 💿 animation tech in Project 007 ☕️ he/him · 26 · eivissenc a Barcelona
@rgbaxyzw.bsky.social
20 year real-time graphics pixel peeker; currently working in video games.
@wh1t3lord.bsky.social
Computer Graphics (GLES/Vulkan/Metal) | AI Researcher | GPGPU | Programming (C++03/11/14/17/20/23) | Engineering | Streaming | Gamedev | Aviation
@avokadoen.bsky.social
(He/Him) Graphics Software Engineer at Arm All views my own. https://mastodon.gamedev.place/@avokado
@duckonaut.dev
Programmer of video games with an interest in graphics programming Working @ Being & Becoming
@stanard.bsky.social
Principal Engineer in Xbox Graphics Former Engine Programmer at PlayStation Optimization Specialist Raytracing Enthusiast