@candr.bsky.social
Studying CS at UCPH. Exchange at ETH Zurich. Pretty pixels enjoyer.
@amini-allight.org
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
@martonban.bsky.social
Computer Science Engineering Student - In the future I want to be a Computer Graphics Dev - Hobby Material Artist - https://linktr.ee/martonban
@asawicki.info
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@noisecore.bsky.social
Principal Graphics Programmer @ Double Eleven. Previously @ Frontier Developments. All views are my own.
@razvanoita.bsky.social
Senior Graphics Programmer @ Behaviour Interactive previously @ Gameloft he/him <3 graphics/physics/math/comics turbo-nerd
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@gedalia.bsky.social
Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics. Ex VFX, MMORPG, animation dev ✡️ dad, photographer, rollerblading liberal in NYC
@stuartmcvicar.bsky.social
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
@benhouston3d.com
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @[email protected]
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
@per-mortens.bsky.social
VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him) http://mastodon.gamedev.place/@Per_Morten_S
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@haxiomic.bsky.social
Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity! DMs open but slow replies because I check manually!
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk