@programmax.bsky.social
Retired software engineer. Volunteering as chair for the W3C PNG Working Group. Formerly Google & Twitch.
@lukasz.langa.pl
CPython Developer in Residence, Python 3.8 and 3.9 release manager. Gradual typing enthusiast, asynchronous programming proponent, creator of the auto-formatter Black. He produces electronic music, which includes software and hardware of his own making.
@hynek.me
Pythonista & PSF fellow 🐍🏆, Gopher 🐹, blogger 📝, speaker 📢, YouTuber 📺. ❤️ nuance & outcomes, 🗣️🇨🇿🇩🇪🇺🇸 • https://hynek.me/ • https://github.com/hynek • https://www.youtube.com/@The_Hynek • https://mastodon.social/@hynek • https://x.com/hynek
@crmarsh.com
Building Astral: Ruff, uv, and other high-performance Python tools, written in Rust.
@kushaldas.se
Public Interest Technologist. CPython core developer. PSF fellow and director. Tor Project core team member. Digital security trainer.
@jezdez.dev
🚲 Mobilitätswende jetzt! 🐍 PSF director & fellow. 🎁 conda and friends at Anaconda. 📦 PyPA & 🎷Jazzband founder. 🕸️ mozilla data, ✍️MDN & 🎻 Django alum. He/him
@snarky.ca
#Python core developer who also works on packaging; works on Python stuff at #Microsoft (although this is a personal account). Proudly #Canadian.
@simonwillison.net
Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
@roguelynn.com
Staff Engineer / ML infra @ Spotify. Adjunct Professor @ Columbia. Chair of PyLadies Global Council. PSF and DSF member. • roguelynn.com • mastodon.online/@roguelynn
@jtauber.com
Using computers to better understand languages, texts, and music. Python, Web, Corpus Linguistics, Data Visualization, Philology, Ancient Greek, Music Theory, Tolkien, Space, Health. Perseus DL. Greek Learner Texts Project & Digital Tolkien Project.
@dynamicwebpaige.bsky.social
✨ Keep it simple, make it scale. AI should be about empowering users and building understanding. 👩💻 AI Developer Experience @ Google DeepMind, ex-Github, ex-Google
@davidism.bsky.social
Lead maintainer of Flask, Jinja, Click, and others on Pallets. Python Software Foundation @python.org Fellow. he/they https://davidism.com https://github.com/davidism https://mas.to/@davidism
@yhg1s.bsky.social
Cat owner, Release Manager for Python 3.12 and 3.13, Meta employee. Former Python Steering Council and PSF Board member. (He/him or they/them.) Primarily on Mastodon: @Yhg1s@social.coop.
@fwiles.bsky.social
Expert in building, scaling and maintaining complex web applications - Founder of REVSYS and Former President of the Django Software Foundation. Into Python, Django, React, Rust, Kubernetes and cooking
@jacobian.org
django, security, eng management, basketball shitposting. web: jacobian.org signal: jacobian.01
@1st1.dev
Co-founder & CEO of Gel • Python core developer • PSF fellow • async/await • asyncio • uvloop • asyncpg ••• @geldata.com • github.com/1st1
@bitprophet.bsky.social
Only partly here; see https://social.coop/@bitprophet for my main.
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@benhouston3d.com
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@tomduff.bsky.social
Retired computer graphics researcher Grandparent Musical tinkerer Pen plotter enthusiast @TomDuff.mastodon.social
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@selfshadow.com
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@choy.bsky.social
Funemployed. Formerly director of Substance Modeler, Adobe Medium, games and film vfx.
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@gegogi.bsky.social
a (former) gfx coder. twitter->bsky 이주 준비중 https://x.com/gegoxx 옛날 트윗들 백업 https://gegogi-arc.bsky.social